regink

Argentina
On FACEIT since 2015 377 matches tracked 73 matches in 30 days
ELO ▲ 312
2,048
30-day peak: 2,134
Rank SA ▲ 2,691 places
#6,004
Argentina #1,911 in Argentina
30 days · prev. #8,695 · best #4,325
Last updated:

How does regink play?

Rating 1.02 K/R 0.75 ADR 81.1 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 377 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 79%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.01−0.02 · Ø 1.03 better than 41%
Pistol kills per match 2.9
Knife kills 5 in 377 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 67x 4K, 1 ace in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.5 · Ø 4.3 better than 67%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +182
= Stayed the same
K/R at 0.74, Rating at 1.00, ADR at 80.4, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −136 ELO
80 matches · 43% win rate
On Anubis −105 ELO
49 matches · 51% win rate
On Wednesdays −108 ELO, win rate 41%

regink loses the most ELO in match 2 of the day: −136 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Reached level 10 · Inferno
  3. Longest win streak: 6 wins in a row · Nuke
  4. Highest rating in a match: 2.33 · Mirage
  5. Most kills in a match: 52 · Inferno

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage154
45% better than 25%
0.75 better than 56%
81.0 better than 51%
1.02 better than 47%
48% of 603 duels better than 31%
43% of 67 situations better than 65%
Inferno74
62% better than 74%
0.78 better than 69%
85.0 better than 68%
1.08 better than 64%
49% of 282 duels better than 34%
33% of 33 situations better than 45%
Anubis49
51% better than 45%
0.72 better than 40%
81.7 better than 53%
0.99 better than 36%
45% of 216 duels better than 17%
46% of 24 situations better than 71%
Dust 229
41% better than 15%
0.73 better than 44%
79.2 better than 40%
0.99 better than 34%
42% of 125 duels better than 10%
23% of 22 situations better than 13%
Nuke26
38% better than 7%
0.71 better than 26%
76.6 better than 24%
0.98 better than 24%
39% of 100 duels better than 3%
54% of 13 situations better than 86%
Cache24
63% -
0.79 -
84.7 -
1.10-
48% of 118 duels -
25% of 12 situations -
Ancient20
35% better than 11%
0.66 better than 13%
71.3 better than 8%
0.87 better than 8%
45% of 95 duels better than 18%
27% of 11 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How regink plays

Across 377 matches regink averages K/R 0.75, ADR 81.1 and a rating of 1.02. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Cache with a 63% win rate in 24 matches. In 137 of 377 matches the rating was 1.10 or higher (36%), in 133 it was below 0.90. In 298 matches with detailed stats: 67 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. regink loses the most ELO in match 2 of the day (−136 ELO, win rate 43%). Things go best from match 5 of the day (+55 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +55 ELO. Improved over the last three months: Headshots +2 pp, ELO +182. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 80.4, Win rate at 50%. Last 30 days: 73 matches, win rate 55%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.