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regele

Romania
On FACEIT since 2015 894 matches tracked 207 matches in 30 days
ELO ▼ 280
3,794
30-day peak: 4,137
Rank EU ▼ 389 places
#465
Romania #9 in Romania
30 days · prev. #76 · best #74
Last updated:
Next update possible in 13m 17s

How does regele play?

Rating 1.05 (from 805 matches) K/R 0.74 ADR 83.2 from 894 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 805 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (750 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly below the average (54%).

Rounds with first kill 11%−1 pp · Ø 12% better than 42%
Opening duels won 52%−2 pp · Ø 54% better than 30%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 56%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 53%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly below the average (1.10).

Headshot rate 55%+1 pp · Ø 54% better than 55%
AWP share of kills 1%−12 pp · Ø 13% better than 6%
K/D 1.05−0.05 · Ø 1.10 better than 20%
Pistol kills per match 3.5 from the last 805
Knife kills 10 in 805 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so clearly below the average (14.3%).

2K rounds 13.3%−1.0 pp · Ø 14.3% better than 20%
3K rounds 4.3%−0.2 pp · Ø 4.5% better than 33%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 137x 4K, 17 aces in 750 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.33).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 56%
Enemies flashed per round 0.52+0.19 · Ø 0.33 better than 92%
Deaths per round 70%−1 pp · Ø 71% better than 40%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +61
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 84.2, Headshots at 55%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.72). Slightly below the average (0.78).

Patterns

From the last 805 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −340 ELO
97 matches · 44% win rate
On Cache −189 ELO
69 matches · 45% win rate
On Mondays −187 ELO, win rate 45%

regele loses the most ELO in match 3 of the day: −340 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 51 · Mirage

Maps in detail

from the last 805 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage331
50% better than 22%
0.75 better than 27%
83.8 better than 39%
1.06 better than 29%
52% of 1,522 duels better than 33%
45% of 198 situations better than 70%
Dust 2208
56% better than 43%
0.75 better than 31%
83.8 better than 42%
1.07 better than 31%
53% of 879 duels better than 42%
33% of 110 situations better than 31%
Anubis168
48% better than 23%
0.73 better than 23%
82.4 better than 38%
1.03 better than 24%
51% of 738 duels better than 31%
49% of 88 situations better than 71%
Cache69
45% better than 24%
0.75 better than 55%
85.5 better than 71%
1.03 better than 48%
52% of 297 duels right on the average
36% of 45 situations better than 44%
Inferno25
60% better than 67%
0.74 better than 41%
83.3 better than 55%
1.06 better than 46%
59% of 88 duels better than 77%
50% of 10 situations better than 79%
Ancient3
67% -
0.63 -
66.1 -
0.92-
47% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How regele plays

Across 894 matches regele averages K/R 0.74 and ADR 83.2; the rating across the 805 rated matches is 1.05. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,500+ ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 338 of 805 matches the rating was 1.10 or higher (42%), in 279 it was below 0.90. In 750 matches with detailed stats: 137 4Ks and 17 aces. Best month by rating: October 2026 at 1.09. regele loses the most ELO in match 3 of the day (−340 ELO, win rate 44%). Things go best on Dust 2 (+438 ELO, win rate 56%). Improved over the last three months: ELO +61. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 84.2, Headshots at 55%, Win rate at 50%. Last 30 days: 207 matches, win rate 47%, net ELO −222.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.