regalolapc

AR
236 matches tracked 68 matches in 30 days
ELO ▼ 66
2,417
30-day peak: 2,592
Rank SA ▼ 29 places
#1,554 #276 in AR
30 days · before #1,525 · best #1,525
Last updated:

How does regalolapc play?

Rating 1.14 (from 168 matches) K/R 0.83 ADR 89.8 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 168 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More damage per round than the level 10 average. Higher headshot rate than the level 10 average.
EntryDamageHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 7%−4 pp better than 40%
K/D 1.12+0.08 better than 77%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds
Rounds with 2K 15.8%+2.4 pp better than 92%
Rounds with 3K 5.8%+1.7 pp better than 94%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 37x 4K, 3 aces in 169 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 3.0−1.1 better than 19%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +376
= Stayed the same
K/R at 0.83, ADR at 89.6
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months unchanged at 0.83.

Patterns

From the last 236 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −110 ELO
61 matches · 56% wins
From match 5 of the day −75 ELO
35 matches · 37% wins
On Wednesdays −2 ELO, win rate 40%

regalolapc loses the most ELO on Dust 2: −110 ELO, 56% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.43 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
56% better than 67%
0.86 better than 90%
92.1 better than 90%
1.22 better than 92%
54% of 595 duels better than 64%
30% of 43 situations better than 25%
Dust 261
56% better than 63%
0.81 better than 80%
87.6 better than 80%
1.09 better than 66%
53% of 396 duels better than 60%
65% of 23 situations better than 97%
Anubis29
62% better than 79%
0.81 better than 80%
90.3 better than 89%
1.11 better than 74%
55% of 185 duels better than 67%
33% of 9 situations better than 36%
Nuke15
47% better than 20%
0.80 better than 73%
87.0 better than 74%
1.08-
55% of 110 duels better than 65%
67% of 3 situations better than 94%
Ancient12
75% -
0.78 -
83.0 -
0.98-
51% of 75 duels -
33% of 3 situations -
Cache11
64% -
0.90 -
96.9 -
1.23-
63% of 81 duels -
33% of 3 situations -
Inferno7
29% -
0.76 -
86.6 -
1.08-
53% of 55 duels -
33% of 3 situations -
Vertigo6
50% -
0.74 -
84.9 -
1.04-
33% of 21 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How regalolapc plays

Across 236 matches regalolapc averages K/R 0.83 and ADR 89.8; the rating across the 168 rated matches is 1.14. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Utility with impact at 28%. That is better than only 10% of players on level 10. On average 18.4 kills per match, 59% of them headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 85 of 168 matches the rating was 1.10 or higher (51%), in 47 it was below 0.90. In 169 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: August 2026 at 1.20. regalolapc loses the most ELO on Dust 2 (−110 ELO, win rate 56%). Things go best on Mirage (+138 ELO, win rate 56%). Improved over the last three months: ELO +376. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.83, ADR at 89.6. Last 30 days: 68 matches, win rate 50%, ELO balance −32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.