regali

Romania
FACEIT verified FACEIT verified On FACEIT since 2015 207 matches tracked 37 matches in 30 days
ELO ▲ 272
3,730
30-day peak: 3,731
Rank EU ▲ 421 places
#605
Romania #12 in Romania
30 days · prev. #1,026 · best #574
Last updated:

How does regali play?

Rating 1.24 (from 193 matches) K/R 0.88 ADR 89.9 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 193 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 35% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (53%).

Rounds with first kill 14%+2 pp · Ø 12% better than 80%
Opening duels won 63%+10 pp · Ø 53% better than 96%

Clutch

Average
Last one alive

18% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 45%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 20%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so clearly above the average (1.10).

Headshot rate 51%−3 pp · Ø 54% better than 33%
AWP share of kills 30%+17 pp · Ø 13% better than 86%
K/D 1.28+0.18 · Ø 1.10 better than 83%
Pistol kills per match 3.4
Knife kills 3 in 207 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.4%).

2K rounds 15.1%+0.9 pp · Ø 14.2% better than 64%
3K rounds 6.3%+1.9 pp · Ø 4.4% better than 92%
MVPs per match 2.9+0.4 · Ø 2.5 better than 77%
4Ks and aces 36x 4K, 4 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.34).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 23%
Enemies flashed per round 0.44+0.10 · Ø 0.34 better than 79%
Deaths per round 68%−3 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.07, Rating +0.11, Win rate +11 pp, ELO +663
= Stayed the same
ADR at 91.9
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.92 (at the start 0.85). Well above the average (0.77).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −87 ELO
30 matches · 37% win rate
On Anubis −83 ELO
32 matches · 50% win rate
On Sundays −149 ELO, win rate 52%

regali loses the most ELO in match 3 of the day: −87 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Cache
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
63% better than 75%
0.89 better than 85%
90.6 better than 72%
1.25 better than 84%
60% of 354 duels better than 81%
38% of 37 situations better than 45%
Ancient43
49% better than 19%
0.89 better than 87%
89.1 better than 68%
1.24 better than 85%
66% of 158 duels better than 97%
36% of 22 situations better than 42%
Dust 242
60% better than 58%
0.85 better than 74%
90.2 better than 71%
1.22 better than 75%
61% of 228 duels better than 81%
50% of 26 situations better than 76%
Anubis32
50% better than 27%
0.85 better than 76%
88.4 better than 70%
1.21 better than 78%
58% of 156 duels better than 73%
41% of 17 situations better than 56%
Cache14
79% -
0.93 -
96.3 -
1.43-
73% of 59 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How regali plays

Across 207 matches regali averages K/R 0.88 and ADR 89.9; the rating across the 193 rated matches is 1.24. Biggest strength: Opening duels won at 63%, better than 96% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 3,500+ ELO players. Averages 18.9 kills per match with 51% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 123 of 193 matches the rating was 1.10 or higher (64%), in 32 it was below 0.90. In 123 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: November 2026 at 1.32. regali loses the most ELO in match 3 of the day (−87 ELO, win rate 37%). Things go best in match 4 of the day (+136 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +136 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, Win rate +11 pp, ELO +663. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 91.9. Last 30 days: 37 matches, win rate 62%, net ELO +268.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.