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refused-

Argentina
On FACEIT since 2017 296 matches tracked 81 matches in 30 days
ELO ▲ 243
3,052
30-day peak: 3,162
Rank SA ▲ 203 places
#166
Argentina #55 in Argentina
30 days · prev. #369 · best #122
Last updated:

How does refused- play?

Rating 1.17 (from 241 matches) K/R 0.85 ADR 89.8 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 241 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 56%+4 pp · Ø 52% better than 77%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.06).

Headshot rate 56%+3 pp · Ø 53% better than 69%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.19+0.13 · Ø 1.06 better than 81%
Pistol kills per match 3.0 from the last 283

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.3%).

2K rounds 14.6%+0.9 pp · Ø 13.7% better than 70%
3K rounds 5.5%+1.2 pp · Ø 4.3% better than 88%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 44x 4K, 6 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 18%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +12 pp, ELO +631
= Stayed the same
K/R at 0.84, Rating at 1.17, ADR at 88.4
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: June 2026 with 0.88. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −75 ELO
25 matches · 44% win rate
On Thursdays +17 ELO, win rate 40%

refused- loses the most ELO on Cache: −75 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 48 · Mirage
  3. Highest rating in a match: 2.81 · Mirage

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
56% better than 57%
0.85 better than 86%
90.6 better than 87%
1.18 better than 83%
57% of 444 duels better than 76%
41% of 58 situations better than 58%
Dust 262
55% right on the average
0.85 better than 85%
90.4 better than 85%
1.13 better than 68%
56% of 174 duels better than 68%
63% of 27 situations better than 95%
Ancient25
56% better than 53%
0.86 better than 89%
92.3 better than 89%
1.20 better than 87%
58% of 102 duels better than 80%
56% of 9 situations better than 88%
Cache25
44% better than 10%
0.84 better than 74%
87.3 better than 65%
1.15 better than 64%
58% of 115 duels better than 69%
57% of 14 situations better than 86%
Anubis15
40% better than 10%
0.76 better than 54%
81.1 better than 47%
1.03-
51% of 41 duels better than 42%
50% of 4 situations better than 77%
Inferno8
38% -
0.97 -
99.6 -
1.32-
72% of 25 duels -
100% of 3 situations -
Nuke8
50% -
1.01 -
102.1 -
1.51-
64% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How refused- plays

Across 296 matches refused- averages K/R 0.85 and ADR 89.8; the rating across the 241 rated matches is 1.17. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 56% headshots. The strongest map is Mirage with a 56% win rate in 137 matches. In 135 of 241 matches the rating was 1.10 or higher (56%), in 58 it was below 0.90. In 202 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: June 2026 at 1.29. refused- loses the most ELO on Cache (−75 ELO, win rate 44%). Things go best on Mirage (+277 ELO, win rate 56%). Match no. 4 of the day goes best: 65% win rate, +69 ELO. Improved over the last three months: Headshots +5 pp, Win rate +12 pp, ELO +631. Unchanged in recent months: K/R at 0.84, Rating at 1.17, ADR at 88.4. Last 30 days: 81 matches, win rate 57%, net ELO +244.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.