refus143

Mongolia
On FACEIT since 2024 100 matches tracked 59 matches in 30 days
ELO ▲ 234
2,148
30-day peak: 2,177
Rank SEA ▲ 3,596 places
#4,072
Mongolia #1,064 in Mongolia
30 days · prev. #7,668 · best #3,417
Last updated:

How does refus143 play?

Rating 1.07 K/R 0.77 ADR 80.5 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 100 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Strength
Last one alive

40% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 40%+19 pp · Ø 21% better than 99%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.06+0.03 · Ø 1.03 better than 62%
Pistol kills per match 3.2
Zeus kills1 in 100 matches
Knife kills 3 in 100 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 73%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 25x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.14, Rating +0.21, ADR +7.0, Win rate +30 pp, ELO +919
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.66). Clearly above the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
20 matches · 40% win rate
On Ancient −17 ELO
28 matches · 61% win rate
Between 12:00 and 18:00 −13 ELO, win rate 34%

refus143 loses the most ELO on Mirage: −45 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 2.52 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient28
61% better than 81%
0.76 better than 59%
80.0 better than 43%
1.05 better than 58%
47% of 138 duels better than 26%
28% of 18 situations better than 26%
Dust 222
59% better than 77%
0.81 better than 81%
83.3 better than 64%
1.18 better than 88%
52% of 63 duels better than 57%
29% of 17 situations better than 25%
Mirage20
40% better than 13%
0.73 better than 46%
77.0 better than 31%
0.99 better than 37%
43% of 82 duels better than 11%
20% of 5 situations better than 9%
Inferno13
46% -
0.67 -
72.8 -
0.94-
40% of 57 duels -
60% of 5 situations -
Nuke11
73% -
0.88 -
88.9 -
1.30-
59% of 39 duels -
60% of 5 situations -
Anubis6
17% -
0.77 -
85.3 -
0.97-
63% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How refus143 plays

Across 100 matches refus143 averages K/R 0.77, ADR 80.5 and a rating of 1.07. Averages 16.6 kills per match with 50% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 46 of 100 matches the rating was 1.10 or higher (46%), in 37 it was below 0.90. In 79 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.21. refus143 loses the most ELO on Mirage (−45 ELO, win rate 40%). Things go best in match 2 of the day (±0 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.14, Rating +0.21, ADR +7.0, Win rate +30 pp, ELO +919. Got weaker: Headshots −3 pp. Last 30 days: 59 matches, win rate 61%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.