rediwnl

Denmark
On FACEIT since 2015 118 matches tracked 16 matches in 30 days
ELO ▼ 4
3,167
30-day peak: 3,197
Rank EU ▼ 1,273 places
#5,027
Denmark #170 in Denmark
30 days · prev. #3,754 · best #3,754
Last updated:

How does rediwnl play?

Rating 0.98 (from 68 matches) K/R 0.73 ADR 80.8 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 68 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 32% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Weakness
Last one alive

19% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 19%−21 pp · Ø 40% better than 1%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.03−0.02 · Ø 1.05 better than 33%
Pistol kills per match 2.6
Zeus kills1 in 118 matches
Knife kills 1 in 118 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 72%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 4x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

4.4 utility damage per round and so well above the average (3.8).

Utility hit rate 34%+1 pp · Ø 33% better than 53%
Utility damage per round 4.4+0.6 · Ø 3.8 better than 68%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.07, Headshots +5 pp, Win rate +10 pp
= Stayed the same
K/R at 0.71, ADR at 79.7
▼ Got worse
ELO −195

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOctNov

Best month: May 2026 with 0.75. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −166 ELO
38 matches · 45% win rate
On Mirage −31 ELO
33 matches · 58% win rate
On Thursdays +20 ELO, win rate 45%

rediwnl loses the most ELO in match 1 of the day: −166 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 1.80 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 33 · Nuke

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
46% better than 20%
0.73 better than 36%
81.0 better than 43%
0.98 better than 23%
53% of 57 duels better than 54%
11% of 9 situations better than 3%
Mirage33
58% better than 65%
0.74 better than 41%
79.9 better than 39%
0.99 better than 26%
56% of 63 duels better than 71%
40% of 10 situations better than 54%
Nuke18
67% better than 80%
0.80 better than 65%
86.3 better than 70%
1.12-
63% of 51 duels better than 90%
17% of 6 situations better than 7%
Anubis17
47% better than 23%
0.66 better than 10%
75.3 better than 18%
0.80-
45% of 55 duels better than 13%
40% of 5 situations better than 54%
Cache7
71% -
0.68 -
75.5 -
1.02-
50% of 30 duels -
0% of 3 situations -
Inferno5
60% -
0.66 -
85.1 -
1.29-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How rediwnl plays

Across 118 matches rediwnl averages K/R 0.73 and ADR 80.8; the rating across the 68 rated matches is 0.98. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 21 of 68 matches the rating was 1.10 or higher (31%), in 25 it was below 0.90. In 46 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. rediwnl loses the most ELO in match 1 of the day (−166 ELO, win rate 45%). Things go best in match 2 of the day (−52 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, −52 ELO. Improved over the last three months: Rating +0.07, Headshots +5 pp, Win rate +10 pp. Got weaker: ELO −195. Unchanged in recent months: K/R at 0.71, ADR at 79.7. Last 30 days: 16 matches, win rate 56%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.