redi

Brazil
On FACEIT since 2018 61 matches tracked 41 matches in 30 days
ELO ▲ 134
2,194
30-day peak: 2,194
Rank SA ▲ 1,572 places
#3,627
Brazil #2,934 in Brazil
30 days · prev. #5,199 · best #3,627
Last updated:
Next update possible in 1h 51m

How does redi play?

Rating 1.15 (from 41 matches) K/R 0.81 ADR 85.7 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.18+0.15 · Ø 1.03 better than 88%
Pistol kills per match 3.2
Knife kills 2 in 61 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 12x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 36%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −353 ELO
26 matches · 73% win rate
Between 0:00 and 6:00 −466 ELO, win rate 52%

redi loses the most ELO on Mirage: −353 ELO, 73% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
73% better than 98%
0.84 better than 88%
90.1 better than 87%
1.22 better than 92%
52% of 104 duels better than 57%
42% of 12 situations better than 62%
Dust 216
44% better than 22%
0.77 better than 65%
83.4 better than 63%
1.11-
46% of 59 duels better than 23%
60% of 5 situations better than 94%
Ancient10
40% -
0.76 -
78.9 -
1.05-
70% of 30 duels -
25% of 4 situations -
Anubis5
80% -
0.86 -
85.7 -
1.26-
77% of 13 duels -
50% of 4 situations -
Nuke3
67% -
0.77 -
87.7 -
0.87-
67% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How redi plays

Across 61 matches redi averages K/R 0.81 and ADR 85.7; the rating across the 41 rated matches is 1.15. Biggest strength: 3K rounds at 5.4%, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 54% headshots. The strongest map is Mirage with a 73% win rate in 26 matches. In 22 of 41 matches the rating was 1.10 or higher (54%), in 13 it was below 0.90. In 41 matches with detailed stats: 12 4Ks and 0 aces. redi loses the most ELO on Mirage (−353 ELO, win rate 73%). Last 30 days: 41 matches, win rate 66%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.