red0nz

Albania
On FACEIT since 2019 329 matches tracked 76 matches in 30 days
ELO ▲ 529
3,399
30-day peak: 3,399
Rank EU ▲ 8,113 places
#1,856
Albania #9 in Albania
30 days · prev. #9,969 · best #1,856
Last updated:

How does red0nz play?

Rating 1.22 (from 307 matches) K/R 0.90 ADR 91.1 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 307 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 35% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 97%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.22+0.17 · Ø 1.05 better than 85%
Pistol kills per match 3.9
Knife kills 6 in 329 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.5%).

2K rounds 17.0%+3.5 pp · Ø 13.5% better than 97%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 76x 4K, 10 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.32).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 3.6−0.2 · Ø 3.8 better than 42%
Enemies flashed per round 0.13−0.19 · Ø 0.32 better than 4%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +392
= Stayed the same
K/R at 0.90, Rating at 1.23, ADR at 91.9, Headshots at 64%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: August 2026 with 0.93. Last 3 months: 0.90 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
65 matches · 51% win rate
In match 2 of the day −26 ELO
68 matches · 47% win rate
On Sundays −18 ELO, win rate 50%

red0nz loses the most ELO on Dust 2: −59 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 42 · Dust 2
  4. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
57% better than 60%
0.91 better than 95%
91.7 better than 88%
1.25 better than 92%
60% of 526 duels better than 87%
31% of 52 situations better than 26%
Ancient75
52% better than 38%
0.86 better than 88%
88.5 better than 79%
1.17 better than 82%
51% of 296 duels better than 41%
64% of 33 situations better than 95%
Dust 265
51% better than 36%
0.89 better than 92%
91.3 better than 86%
1.21 better than 85%
53% of 410 duels right on the average
28% of 32 situations better than 21%
Anubis52
63% better than 76%
0.92 better than 97%
94.3 better than 95%
1.28 better than 95%
54% of 257 duels better than 60%
38% of 26 situations right on the average
Inferno19
42% better than 4%
0.81 better than 61%
82.2 better than 40%
1.07 better than 34%
54% of 125 duels better than 38%
33% of 6 situations better than 34%
Cache6
50% -
1.03 -
100.2 -
1.42-
54% of 39 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How red0nz plays

Across 329 matches red0nz averages K/R 0.90 and ADR 91.1; the rating across the 307 rated matches is 1.22. Biggest strength: Headshot rate at 64%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 20.0 kills per match with 64% headshots. The strongest map is Anubis with a 63% win rate in 52 matches. In 186 of 307 matches the rating was 1.10 or higher (61%), in 60 it was below 0.90. In 252 matches with detailed stats: 76 4Ks and 10 aces. Best month by rating: August 2026 at 1.27. red0nz loses the most ELO on Dust 2 (−59 ELO, win rate 51%). Things go best on Anubis (+325 ELO, win rate 63%). Match no. 1 of the day goes best: 65% win rate, +251 ELO. Improved over the last three months: ELO +392. Unchanged in recent months: K/R at 0.90, Rating at 1.23, ADR at 91.9, Headshots at 64%, Win rate at 55%. Last 30 days: 76 matches, win rate 61%, net ELO +381.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.