reborn4mpain

RO
On FACEIT since 2024 348 matches tracked 124 matches in 30 days
Last updated:

How does reborn4mpain play?

Rating 0.89 (from 291 matches) K/R 0.62 ADR 69.6 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 10
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 291 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 25% very weak below 0.75 30%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 43%−8 pp better than 14%
AWP share of kills 11%0 pp level
K/D 0.88−0.16 better than 5%
Pistol kills per match 2.6
Knife kills 4 in 348 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.2%−3.2 pp better than 1%
Rounds with 3K 2.7%−1.4 pp better than 3%
MVPs per match 1.7−0.7 better than 2%
4Ks and aces 35x 4K, 3 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 5.5+1.4 better than 81%
Enemies flashed per round 0.24−0.06 better than 34%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.62, ADR at 69.1
▼ Got worse
Headshots −6 pp, Win rate −10 pp, ELO −231

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: October 2026 with 0.67. Last 3 months: 0.62 (at the start 0.64).

Patterns

From the last 348 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −144 ELO
45 matches · 38% wins
In match 2 of the day −114 ELO
68 matches · 46% wins
On Thursdays −30 ELO, win rate 42%

reborn4mpain loses the most ELO on Inferno: −144 ELO, 38% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.13 · Ancient
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
50% better than 41%
0.66 better than 14%
72.8 better than 12%
0.92 better than 14%
53% of 311 duels better than 60%
34% of 67 situations better than 40%
Mirage80
50% better than 42%
0.57 better than 1%
65.4 better than 1%
0.84 better than 3%
49% of 263 duels better than 34%
36% of 45 situations better than 43%
Ancient69
64% better than 83%
0.62 better than 4%
70.4 better than 5%
0.90 better than 9%
49% of 211 duels better than 33%
45% of 44 situations better than 68%
Anubis62
50% better than 39%
0.60 better than 2%
66.7 better than 1%
0.86 better than 4%
47% of 210 duels better than 22%
33% of 49 situations better than 36%
Inferno45
38% better than 8%
0.65 better than 10%
73.4 better than 11%
0.94 better than 16%
51% of 155 duels better than 45%
46% of 26 situations better than 70%

Compared with players on the same level who have at least 15 matches on the map.

How reborn4mpain plays

Across 348 matches reborn4mpain averages K/R 0.62 and ADR 69.6; the rating across the 291 rated matches is 0.89. Biggest strength: Utility damage per round at 5.5. That is better than 81% of players on level 10. Most room to improve: Damage per round (ADR) at 69.6. That is better than only 2% of players on level 10. On average 13.6 kills per match, 43% of them headshots. The strongest map is Ancient with a 64% win rate in 69 matches. In 62 of 291 matches the rating was 1.10 or higher (21%), in 159 it was below 0.90. In 291 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: October 2026 at 0.94. reborn4mpain loses the most ELO on Inferno (−144 ELO, win rate 38%). Things go best on Ancient (+175 ELO, win rate 64%). Got weaker: Headshots −6 pp, Win rate −10 pp, ELO −231. Unchanged in recent months: K/R at 0.62, ADR at 69.1. Last 30 days: 124 matches, win rate 48%, ELO balance −89.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.