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readox

North Macedonia
On FACEIT since 2017 229 matches tracked 13 matches in 30 days
ELO ▼ 30
2,820
30-day peak: 2,850
Rank EU
#18,340
North Macedonia #71 in North Macedonia
Last updated:

How does readox play?

Rating 0.95 K/R 0.67 ADR 73.4 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 229 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 28% weak 0.75 to 0.89 24% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 32%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.94−0.11 · Ø 1.05 better than 11%
Pistol kills per match 2.7
Knife kills 1 in 229 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.6%).

2K rounds 11.7%−1.9 pp · Ø 13.6% better than 8%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 24x 4K, 1 ace in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +5.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −8 pp, ELO −100

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.75).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −169 ELO
30 matches · 43% win rate
In match 4 of the day −96 ELO
22 matches · 45% win rate
On Wednesdays −120 ELO, win rate 43%

readox loses the most ELO in match 3 of the day: −169 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Dust 2
  2. Highest rating in a match: 1.97 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
46% better than 20%
0.66 better than 11%
71.0 better than 7%
0.93 better than 12%
49% of 270 duels better than 32%
44% of 70 situations better than 68%
Dust 250
60% better than 74%
0.72 better than 33%
78.3 better than 31%
1.03 better than 38%
48% of 248 duels better than 26%
38% of 26 situations right on the average
Anubis36
47% better than 26%
0.68 better than 18%
75.5 better than 18%
0.95 better than 17%
50% of 147 duels better than 38%
38% of 13 situations right on the average
Ancient22
59% better than 68%
0.63 better than 4%
71.6 better than 6%
0.86 better than 3%
47% of 100 duels better than 22%
50% of 10 situations better than 78%
Cache18
67% better than 82%
0.73 better than 28%
77.4 better than 19%
1.05 better than 31%
58% of 64 duels better than 69%
45% of 11 situations better than 63%
Inferno11
45% -
0.60 -
66.7 -
0.83-
47% of 47 duels -
0% of 7 situations -
Nuke10
30% -
0.60 -
65.0 -
0.81-
56% of 50 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How readox plays

Across 229 matches readox averages K/R 0.67, ADR 73.4 and a rating of 0.95. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 73.4, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 57% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 55 of 229 matches the rating was 1.10 or higher (24%), in 111 it was below 0.90. In 158 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: November 2026 at 1.18. readox loses the most ELO in match 3 of the day (−169 ELO, win rate 43%). Things go best in match 2 of the day (−30 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, −30 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +5.0. Got weaker: Headshots −5 pp, Win rate −8 pp, ELO −100. Last 30 days: 13 matches, win rate 46%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.