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reVi666

Poland
On FACEIT since 2020 265 matches tracked 33 matches in 30 days
Last updated:

How does reVi666 play?

Rating 0.98 K/R 0.71 ADR 78.6 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 75%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.97−0.04 · Ø 1.01 better than 31%
Pistol kills per match 2.7
Knife kills 15 in 265 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 49%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 38x 4K, 2 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 77%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 73%+1 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +190
= Stayed the same
K/R at 0.70, ADR at 78.1, Headshots at 52%
▼ Got worse
Rating −0.07, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −156 ELO
40 matches · 45% win rate
In match 3 of the day −122 ELO
42 matches · 40% win rate
On Fridays −186 ELO, win rate 30%

reVi666 loses the most ELO on Anubis: −156 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Most kills in a match: 42 · Anubis
  3. Highest rating in a match: 2.48 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
41% better than 17%
0.70 better than 33%
78.0 better than 37%
0.93 better than 19%
50% of 327 duels better than 46%
30% of 37 situations better than 27%
Dust 241
49% better than 43%
0.64 better than 11%
72.3 better than 13%
0.86 better than 6%
42% of 158 duels better than 10%
33% of 18 situations better than 35%
Anubis40
45% better than 30%
0.77 better than 68%
83.5 better than 65%
1.07 better than 67%
52% of 185 duels better than 58%
42% of 33 situations better than 62%
Ancient32
50% right on the average
0.72 better than 39%
80.8 better than 46%
0.97 better than 31%
49% of 157 duels better than 40%
20% of 15 situations better than 12%
Nuke32
47% better than 24%
0.78 better than 63%
82.9 better than 61%
1.10 better than 65%
37% of 142 duels better than 2%
64% of 14 situations better than 93%
Inferno21
62% better than 74%
0.65 better than 14%
73.0 better than 13%
0.98 better than 32%
50% of 103 duels better than 40%
50% of 10 situations better than 77%
Cache19
58% better than 62%
0.71 better than 39%
75.4 better than 24%
1.00 better than 38%
50% of 62 duels better than 42%
50% of 12 situations better than 76%
Vertigo7
71% -
0.78 -
86.5 -
1.03-
52% of 27 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reVi666 plays

Across 265 matches reVi666 averages K/R 0.71, ADR 78.6 and a rating of 0.98. Biggest strength: Utility damage per round at 5.3, better than 77% of level 9 players. Most room to improve: 3K rounds at 3.3%, better than only 19% of level 9 players. Averages 15.9 kills per match with 52% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 84 of 265 matches the rating was 1.10 or higher (32%), in 103 it was below 0.90. In 229 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. reVi666 loses the most ELO on Anubis (−156 ELO, win rate 45%). Things go best on Inferno (+10 ELO, win rate 62%). From match no. 5 of the day on, things go best: 56% win rate, −11 ELO. Improved over the last three months: ELO +190. Got weaker: Rating −0.07, Win rate −3 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.1, Headshots at 52%. Last 30 days: 33 matches, win rate 48%, net ELO −157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.