re1core666

Ukraine
On FACEIT since 2020 75 matches tracked 26 matches in 30 days
ELO ▼ 29
2,075
30-day peak: 2,104
Rank EU
#202,937
Ukraine #7,547 in Ukraine
Last updated:

How does re1core666 play?

Rating 1.32 K/R 0.92 ADR 95.9 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 75 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 43% good 1.10 to 1.29 25% normal 0.90 to 1.09 12% weak 0.75 to 0.89 3% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 20%+8 pp · Ø 12% better than 86%
K/D 1.40+0.37 · Ø 1.03 better than 99%
Pistol kills per match 3.7
Knife kills 2 in 75 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.0% of rounds and so well above the average (13.4%).

2K rounds 18.0%+4.6 pp · Ø 13.4% better than 99%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 24x 4K, 2 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether re1core666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 57 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.95
AugSepOctNov

Best month: October 2026 with 0.95.

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
25 matches · 52% win rate

re1core666 loses the most ELO on Mirage: −21 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.71 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
52% better than 55%
0.96 better than 98%
99.2 better than 97%
1.38 better than 99%
57% of 135 duels better than 81%
35% of 20 situations better than 40%
Dust 217
47% better than 35%
0.95 better than 98%
100.9 better than 98%
1.34 better than 98%
62% of 81 duels better than 94%
33% of 15 situations better than 36%
Anubis12
50% -
0.87 -
92.4 -
1.25-
57% of 47 duels -
33% of 9 situations -
Ancient10
40% -
0.94 -
92.2 -
1.29-
64% of 36 duels -
50% of 10 situations -
Inferno6
17% -
0.83 -
84.0 -
1.24-
65% of 23 duels -
-
Nuke5
40% -
0.90 -
94.1 -
1.25-
63% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How re1core666 plays

Across 75 matches re1core666 averages K/R 0.92, ADR 95.9 and a rating of 1.32. Biggest strength: K/D at 1.40, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 20.5 kills per match with 47% headshots. The strongest map is Mirage with a 52% win rate in 25 matches. In 58 of 75 matches the rating was 1.10 or higher (77%), in 8 it was below 0.90. In 75 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.40. re1core666 loses the most ELO on Mirage (−21 ELO, win rate 52%). Last 30 days: 26 matches, win rate 46%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.