rdz-_-

AR
On FACEIT since 2015 143 matches tracked 143 matches in 30 days
ELO ▼ 173
2,327
30-day peak: 2,580
Rank SA ▼ 559 places
#2,129 #437 in AR
30 days · before #1,570 · best #1,458
Last updated:

How does rdz-_- play?

Rating 1.16 K/R 0.84 ADR 91.7 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 143 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 5%−6 pp better than 30%
K/D 1.14+0.11 better than 81%
Pistol kills per match 3.5
Knife kills 2 in 143 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.5 pp better than 80%
Rounds with 3K 6.3%+2.2 pp better than 97%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 33x 4K, 5 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.41+0.11 better than 79%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85.

Patterns

From the last 143 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −238 ELO
57 matches · 51% wins
In match 2 of the day −145 ELO
25 matches · 40% wins
On Wednesdays −129 ELO, win rate 39%

rdz-_- loses the most ELO on Mirage: −238 ELO, 51% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
51% better than 47%
0.86 better than 92%
91.8 better than 91%
1.18 better than 88%
53% of 320 duels better than 58%
21% of 24 situations better than 9%
Dust 240
53% better than 54%
0.83 better than 86%
93.7 better than 93%
1.14 better than 78%
50% of 202 duels better than 42%
41% of 17 situations better than 59%
Anubis20
40% better than 12%
0.83 better than 86%
91.3 better than 91%
1.13 better than 78%
50% of 121 duels better than 40%
43% of 7 situations better than 62%
Inferno11
64% -
0.85 -
88.1 -
1.24-
63% of 46 duels -
43% of 7 situations -
Ancient8
38% -
0.82 -
92.9 -
1.10-
48% of 29 duels -
43% of 7 situations -
Nuke5
20% -
0.67 -
75.4 -
0.89-
58% of 38 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rdz-_- plays

Across 143 matches rdz-_- averages K/R 0.84, ADR 91.7 and a rating of 1.16. Biggest strength: Rounds with 3K at 6.3%. That is better than 97% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 18.3 kills per match, 59% of them headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 74 of 143 matches the rating was 1.10 or higher (52%), in 40 it was below 0.90. In 143 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: September 2026 at 1.16. rdz-_- loses the most ELO on Mirage (−238 ELO, win rate 51%). Things go best on Dust 2 (+8 ELO, win rate 53%). Last 30 days: 143 matches, win rate 48%, ELO balance −372.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.