rdtz_
Name history of rdtz_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does rdtz_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).
Compared with 2,316 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average35% of 1v1s won and so slightly below the average (39%).
Weapons and aim
Average47% headshots and so clearly below the average (50%).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so well below the average (4.1%).
Utility and deaths
Strength0.46 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months: 1.01 (at the start 0.96). Just below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 78.5. Last 3 months: 74.7 (at the start 72.5). Clearly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months unchanged at 47%. Clearly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 48% (at the start 52%). Slightly below the average (50%).
Best month: August 2026 with 2,631. Last 3 months: 2,265 (at the start 2,456).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 358 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
rdtz_ loses the most ELO in match 1 of the day: −198 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Cache
- Highest rating in a match: 1.97 · Mirage
- Most kills in a match: 38 · Mirage
Maps in detail
from the last 358 matchesCompared with players on the same level who have at least 15 matches on the map.
How rdtz_ plays
Across 363 matches rdtz_ averages K/R 0.69 and ADR 73.5; the rating across the 309 rated matches is 0.98. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 73.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 47% headshots. The strongest map is Cache with a 58% win rate in 31 matches. In 123 of 357 matches the rating was 1.10 or higher (34%), in 135 it was below 0.90. In 290 matches with detailed stats: 50 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. rdtz_ loses the most ELO in match 1 of the day (−198 ELO, win rate 45%). Things go best on Mirage (+51 ELO, win rate 56%). From match no. 5 of the day on, things go best: 61% win rate, +41 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: Win rate −4 pp, ELO −191. Unchanged in recent months: ADR at 74.7, Headshots at 47%. Last 30 days: 51 matches, win rate 51%, net ELO −51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.