rdtz_

Brazil
On FACEIT since 2018 363 matches tracked 51 matches in 30 days
ELO ▼ 49
2,265
30-day peak: 2,339
Rank SA ▼ 431 places
#2,759
Brazil #1,718 in Brazil
30 days · prev. #2,328 · best #2,014
Last updated:

How does rdtz_ play?

Rating 0.98 (from 309 matches) K/R 0.69 ADR 73.5 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 357 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 17%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.00−0.03 · Ø 1.03 better than 34%
Pistol kills per match 2.5 from the last 358
Knife kills 4 in 358 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 15%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 11%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 50x 4K, 3 aces in 290 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 68%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05
= Stayed the same
ADR at 74.7, Headshots at 47%
▼ Got worse
Win rate −4 pp, ELO −191

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −198 ELO
87 matches · 45% win rate
On Dust 2 −168 ELO
102 matches · 46% win rate
On Tuesdays −113 ELO, win rate 41%

rdtz_ loses the most ELO in match 1 of the day: −198 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Cache
  2. Highest rating in a match: 1.97 · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
56% better than 66%
0.72 better than 39%
76.4 better than 27%
1.03 better than 48%
53% of 522 duels better than 59%
33% of 99 situations better than 36%
Dust 2102
46% better than 27%
0.66 better than 14%
71.5 better than 8%
0.95 better than 20%
50% of 327 duels better than 42%
36% of 64 situations better than 44%
Cache31
58% -
0.64 -
69.6 -
0.93-
49% of 93 duels -
57% of 14 situations -
Anubis27
52% right on the average
0.65 better than 10%
71.0 better than 6%
0.92 better than 12%
61% of 76 duels better than 92%
50% of 16 situations better than 79%
Ancient23
35% better than 7%
0.71 better than 33%
71.5 better than 9%
0.99 better than 34%
48% of 64 duels better than 30%
23% of 13 situations better than 14%
Inferno21
48% better than 29%
0.72 better than 34%
76.3 better than 18%
1.07 better than 52%
45% of 83 duels better than 11%
44% of 16 situations better than 62%
Nuke12
33% -
0.70 -
72.1 -
1.00-
44% of 34 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rdtz_ plays

Across 363 matches rdtz_ averages K/R 0.69 and ADR 73.5; the rating across the 309 rated matches is 0.98. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 73.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 47% headshots. The strongest map is Cache with a 58% win rate in 31 matches. In 123 of 357 matches the rating was 1.10 or higher (34%), in 135 it was below 0.90. In 290 matches with detailed stats: 50 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. rdtz_ loses the most ELO in match 1 of the day (−198 ELO, win rate 45%). Things go best on Mirage (+51 ELO, win rate 56%). From match no. 5 of the day on, things go best: 61% win rate, +41 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: Win rate −4 pp, ELO −191. Unchanged in recent months: ADR at 74.7, Headshots at 47%. Last 30 days: 51 matches, win rate 51%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.