rdtz_

Brazil
On FACEIT since 2018 369 matches tracked 47 matches in 30 days
ELO ▼ 101
2,213
30-day peak: 2,339
Rank SA ▼ 1,008 places
#3,336
Brazil #2,062 in Brazil
30 days · prev. #2,328 · best #2,014
Last updated:

How does rdtz_ play?

Rating 0.99 (from 315 matches) K/R 0.69 ADR 73.6 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 363 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.00−0.03 · Ø 1.03 better than 40%
Pistol kills per match 2.5 from the last 364
Knife kills 4 in 364 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 20%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 53x 4K, 3 aces in 296 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 74%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 90%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06
= Stayed the same
ADR at 74.9, Headshots at 47%
▼ Got worse
Win rate −4 pp, ELO −243

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −199 ELO
90 matches · 44% win rate
On Dust 2 −168 ELO
104 matches · 45% win rate
On Tuesdays −113 ELO, win rate 41%

rdtz_ loses the most ELO in match 1 of the day: −199 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Cache
  2. Highest rating in a match: 1.97 · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage142
56% better than 68%
0.73 better than 47%
76.6 better than 31%
1.03 right on the average
53% of 527 duels better than 61%
34% of 100 situations better than 40%
Dust 2104
45% better than 27%
0.66 better than 16%
71.8 better than 12%
0.96 better than 26%
50% of 333 duels better than 44%
36% of 67 situations better than 42%
Cache31
58% -
0.64 -
69.6 -
0.93-
49% of 93 duels -
57% of 14 situations -
Anubis28
50% better than 44%
0.66 better than 15%
71.0 better than 8%
0.92 better than 16%
60% of 80 duels better than 89%
50% of 16 situations better than 78%
Ancient23
35% better than 9%
0.71 better than 35%
71.5 better than 9%
0.99 better than 38%
48% of 64 duels better than 30%
23% of 13 situations better than 20%
Inferno21
48% better than 31%
0.72 better than 42%
76.3 better than 29%
1.07 better than 55%
45% of 83 duels better than 16%
44% of 16 situations better than 66%
Nuke13
38% -
0.70 -
72.3 -
0.99-
41% of 39 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rdtz_ plays

Across 369 matches rdtz_ averages K/R 0.69 and ADR 73.6; the rating across the 315 rated matches is 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.6, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 47% headshots. The strongest map is Cache with a 58% win rate in 31 matches. In 126 of 363 matches the rating was 1.10 or higher (35%), in 135 it was below 0.90. In 296 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: November 2026 at 1.11. rdtz_ loses the most ELO in match 1 of the day (−199 ELO, win rate 44%). Things go best on Mirage (+48 ELO, win rate 56%). From match no. 5 of the day on, things go best: 61% win rate, +41 ELO. Improved over the last three months: K/R +0.04, Rating +0.06. Got weaker: Win rate −4 pp, ELO −243. Unchanged in recent months: ADR at 74.9, Headshots at 47%. Last 30 days: 47 matches, win rate 49%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.