rdg0

Brazil
On FACEIT since 2019 265 matches tracked 94 matches in 30 days
ELO ▼ 135
1,721
30-day peak: 1,949
Rank SA ▼ 7,010 places
#14,070
30 days · prev. #7,060 · best #7,060
Last updated:

How does rdg0 play?

Rating 0.98 (from 247 matches) K/R 0.69 ADR 76.8 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
AWPerEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Level 8

Compared with 1,432 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 81%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 0.97−0.03 · Ø 1.00 better than 35%
Pistol kills per match 2.5
Knife kills 2 in 265 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.2%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 30%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 67%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 26x 4K, 5 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 53%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 77.2, Headshots at 53%, Win rate at 50%
▼ Got worse
ELO −116

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months unchanged at 0.69. Slightly below the average (0.72).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +2 ELO
41 matches · 44% win rate
On Thursdays +71 ELO, win rate 43%

rdg0 loses the most ELO in match 3 of the day: +2 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.33 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
48% better than 41%
0.70 better than 35%
78.5 better than 43%
1.00 better than 45%
57% of 433 duels better than 80%
37% of 52 situations better than 49%
Mirage85
51% better than 51%
0.68 better than 26%
75.0 better than 23%
0.97 better than 35%
49% of 383 duels better than 40%
24% of 41 situations better than 14%
Anubis27
67% better than 93%
0.69 better than 27%
76.4 better than 30%
0.96 better than 28%
49% of 140 duels better than 40%
44% of 18 situations better than 69%
Cache19
37% better than 6%
0.70 better than 33%
77.6 better than 36%
0.98 better than 30%
49% of 93 duels better than 38%
36% of 14 situations better than 42%
Ancient17
47% better than 36%
0.71 better than 39%
78.7 better than 39%
0.94 better than 27%
49% of 100 duels better than 40%
56% of 9 situations better than 86%
Inferno15
60% -
0.64 -
70.7 -
0.90-
50% of 56 duels -
50% of 4 situations -
Nuke14
36% -
0.74 -
79.7 -
0.98-
60% of 52 duels -
23% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rdg0 plays

Across 265 matches rdg0 averages K/R 0.69 and ADR 76.8; the rating across the 247 rated matches is 0.98. Biggest strength: Headshot rate at 53%, better than 81% of level 8 players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 8 players. Averages 15.5 kills per match with 53% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 78 of 247 matches the rating was 1.10 or higher (32%), in 105 it was below 0.90. In 171 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: August 2026 at 1.10. rdg0 loses the most ELO in match 3 of the day (+2 ELO, win rate 44%). Things go best on Mirage (+151 ELO, win rate 51%). Got weaker: ELO −116. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 77.2, Headshots at 53%, Win rate at 50%. Last 30 days: 94 matches, win rate 50%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.