rca

USA
On FACEIT since 2016 147 matches tracked 12 matches in 30 days
ELO
2,406
Peak across the last 147 matches: 2,569
Rank NA ▲ 110 places
#2,141 #1,160 in US
30 days · before #2,251 · best #2,080
Last updated:

How does rca play?

Rating 1.03 (from 82 matches) K/R 0.76 ADR 78.2 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−11 pp better than 6%
AWP share of kills 23%+12 pp better than 89%
K/D 1.11+0.07 better than 74%
Pistol kills per match 3.0
Knife kills 3 in 147 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.4 pp better than 56%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 13x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 2.8−1.3 better than 14%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
ADR at 78.1
▼ Got worse
K/R −0.07, Win rate −12 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.73 (at the start 0.80).

Patterns

From the last 147 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −28 ELO
32 matches · 47% wins
On Fridays +83 ELO, win rate 43%

rca loses the most ELO on Anubis: −28 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.01 · Vertigo
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
54% better than 53%
0.75 better than 53%
76.9 better than 24%
1.07 better than 66%
41% of 117 duels better than 7%
30% of 27 situations better than 29%
Anubis32
47% better than 29%
0.77 better than 63%
80.9 better than 52%
1.08 better than 63%
56% of 163 duels better than 72%
18% of 17 situations better than 8%
Mirage26
42% better than 15%
0.70 better than 28%
73.6 better than 15%
0.90 better than 9%
57% of 82 duels better than 79%
64% of 11 situations better than 97%
Dust 220
50% better than 41%
0.70 better than 29%
74.1 better than 16%
0.82-
39% of 56 duels better than 4%
47% of 15 situations better than 77%
Nuke12
50% -
0.82 -
78.9 -
1.11-
70% of 43 duels -
43% of 7 situations -
Cache11
55% -
0.79 -
83.7 -
1.10-
53% of 32 duels -
56% of 9 situations -
Inferno8
63% -
0.76 -
81.6 -
1.12-
63% of 38 duels -
33% of 3 situations -
Vertigo3
67% -
1.05 -
101.5 -
1.54-
62% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rca plays

Across 147 matches rca averages K/R 0.76 and ADR 78.2; the rating across the 82 rated matches is 1.03. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. Most room to improve: Headshot rate at 40%. That is better than only 6% of players on level 10. On average 16.1 kills per match, 40% of them headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 33 of 82 matches the rating was 1.10 or higher (40%), in 32 it was below 0.90. In 82 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: August 2026 at 1.06. rca loses the most ELO on Anubis (−28 ELO, win rate 47%). Things go best on Dust 2 (+60 ELO, win rate 50%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.07, Win rate −12 pp. Unchanged in recent months: ADR at 78.1. Last 30 days: 12 matches, win rate 42%, ELO balance −23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.