razorittoo-

Bosnia & Herzegovina
On FACEIT since 2016 242 matches tracked 108 matches in 30 days
ELO ▲ 106
2,045
30-day peak: 2,045
Rank EU
#222,663
Bosnia & Herzegovina #687 in Bosnia & Herzegovina
Last updated:

How does razorittoo- play?

Rating 0.96 K/R 0.69 ADR 74.2 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 242 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.97−0.06 · Ø 1.03 better than 27%
Pistol kills per match 2.5
Knife kills 2 in 242 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 34%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 11%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 32x 4K, 1 ace in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 62%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether razorittoo- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 242 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOctNov

Best month: October 2026 with 0.73.

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
66 matches · 56% win rate
On Dust 2 −14 ELO
84 matches · 52% win rate
Between 12:00 and 18:00 −112 ELO, win rate 46%
On Sundays −117 ELO, win rate 38%

razorittoo- loses the most ELO on Mirage: −47 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Mirage
  2. Most kills in a match: 41 · Nuke
  3. Longest win streak: 11 wins in a row · Inferno
  4. Recorded match no. 100 · Anubis
  5. Reached level 10 · Dust 2

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
52% better than 55%
0.71 better than 37%
78.5 better than 37%
1.00 better than 40%
55% of 404 duels better than 72%
49% of 41 situations better than 78%
Mirage66
56% better than 68%
0.71 better than 34%
73.8 better than 16%
0.99 better than 35%
42% of 319 duels better than 8%
37% of 38 situations better than 49%
Anubis36
56% better than 64%
0.61 better than 4%
68.6 better than 3%
0.88 better than 7%
46% of 166 duels better than 21%
53% of 15 situations better than 81%
Inferno25
52% better than 44%
0.60 better than 2%
65.4 better than 2%
0.85 better than 3%
43% of 117 duels better than 9%
20% of 10 situations better than 13%
Cache15
60% -
0.74 -
81.9 -
1.04-
48% of 94 duels -
29% of 7 situations -
Nuke14
36% -
0.73 -
72.4 -
0.98-
51% of 82 duels -
47% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How razorittoo- plays

Across 242 matches razorittoo- averages K/R 0.69, ADR 74.2 and a rating of 0.96. Most room to improve: 3K rounds at 3.1%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 74 of 242 matches the rating was 1.10 or higher (31%), in 109 it was below 0.90. In 242 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. razorittoo- loses the most ELO on Mirage (−47 ELO, win rate 56%). Things go best in match 3 of the day (+61 ELO, win rate 73%). Match no. 3 of the day goes best: 73% win rate, +61 ELO. Last 30 days: 108 matches, win rate 56%, net ELO +274.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.