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razmaN

Argentina
On FACEIT since 2016 359 matches tracked 88 matches in 30 days
ELO ▲ 280
2,270
30-day peak: 2,270
Rank SA ▲ 2,773 places
#2,809
Argentina #885 in Argentina
30 days · prev. #5,582 · best #2,809
Last updated:

How does razmaN play?

Rating 0.99 (from 188 matches) K/R 0.69 ADR 74.3 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 358 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.99−0.05 · Ø 1.04 better than 31%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 33%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 40x 4K, 3 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 39%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp, ELO +396
= Stayed the same
K/R at 0.71, ADR at 75.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.71. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −106 ELO
69 matches · 55% win rate
On Dust 2 −75 ELO
26 matches · 38% win rate
On Mondays −120 ELO, win rate 40%

razmaN loses the most ELO on Ancient: −106 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.92 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 39 · Cache

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage159
53% better than 55%
0.72 better than 38%
76.5 better than 25%
1.01 better than 40%
55% of 650 duels better than 70%
30% of 105 situations better than 26%
Ancient69
55% better than 57%
0.66 better than 13%
71.9 better than 8%
0.93 better than 16%
42% of 241 duels better than 7%
39% of 56 situations better than 52%
Nuke44
57% better than 55%
0.72 better than 34%
77.3 better than 30%
1.01 better than 36%
51% of 214 duels better than 43%
50% of 20 situations better than 79%
Cache30
63% better than 73%
0.71 better than 39%
75.7 better than 25%
1.03 better than 48%
56% of 100 duels better than 72%
24% of 21 situations better than 13%
Dust 226
38% better than 8%
0.72 better than 37%
72.0 better than 9%
0.99 better than 30%
56% of 79 duels better than 74%
38% of 13 situations right on the average
Inferno14
36% -
0.63 -
66.6 -
0.89-
48% of 44 duels -
55% of 11 situations -
Anubis13
23% -
0.50 -
59.7 -
0.71-
38% of 55 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How razmaN plays

Across 359 matches razmaN averages K/R 0.69 and ADR 74.3; the rating across the 188 rated matches is 0.99. Most room to improve: Damage per round (ADR) at 74.3, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 43% headshots. The strongest map is Cache with a 63% win rate in 30 matches. In 110 of 358 matches the rating was 1.10 or higher (31%), in 148 it was below 0.90. In 282 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. razmaN loses the most ELO on Ancient (−106 ELO, win rate 55%). Things go best on Mirage (+157 ELO, win rate 53%). Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +396. Unchanged in recent months: K/R at 0.71, ADR at 75.1. Last 30 days: 88 matches, win rate 57%, net ELO +200.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.