raypingmike

Sweden
On FACEIT since 2018 323 matches tracked 39 matches in 30 days
ELO ▼ 110
2,717
30-day peak: 2,919
Rank EU ▼ 16,610 places
#25,539
Sweden #743 in Sweden
30 days · prev. #8,929 · best #8,929
Last updated:

How does raypingmike play?

Rating 1.10 K/R 0.79 ADR 86.7 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 323 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 76%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.09+0.04 · Ø 1.05 better than 62%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 63%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 54x 4K, 9 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 96%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 73%+2 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 85.1, Win rate at 50%
▼ Got worse
K/R −0.05, Rating −0.08, ELO −129

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.82). Just above the average (0.75).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −172 ELO
70 matches · 44% win rate
On Ancient −123 ELO
76 matches · 45% win rate
On Tuesdays −82 ELO, win rate 43%

raypingmike loses the most ELO in match 1 of the day: −172 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.65 · Ancient
  3. Most kills in a match: 44 · Dust 2
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
51% better than 44%
0.82 better than 80%
89.9 better than 86%
1.14 better than 77%
52% of 521 duels right on the average
44% of 34 situations better than 66%
Ancient76
45% better than 23%
0.77 better than 57%
84.8 better than 64%
1.06 better than 54%
53% of 366 duels better than 55%
34% of 32 situations better than 38%
Mirage61
52% right on the average
0.76 better than 55%
82.7 better than 55%
1.04 better than 48%
48% of 297 duels better than 29%
46% of 35 situations better than 75%
Inferno36
61% better than 60%
0.86 better than 84%
94.7 better than 91%
1.20 better than 77%
53% of 203 duels better than 48%
33% of 21 situations better than 30%
Anubis28
57% better than 63%
0.76 better than 54%
82.1 better than 52%
1.05 right on the average
49% of 126 duels better than 33%
29% of 14 situations better than 25%
Cache15
40% -
0.86 -
91.0 -
1.20-
52% of 77 duels -
29% of 14 situations -
Nuke4
25% -
0.66 -
80.1 -
0.81-
33% of 15 duels -
0% of 1 situations -
Vertigo4
50% -
0.65 -
76.3 -
0.96-
20% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How raypingmike plays

Across 323 matches raypingmike averages K/R 0.79, ADR 86.7 and a rating of 1.10. Biggest strength: Utility damage per round at 7.0, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 55% headshots. The strongest map is Inferno with a 61% win rate in 36 matches. In 149 of 323 matches the rating was 1.10 or higher (46%), in 99 it was below 0.90. In 251 matches with detailed stats: 54 4Ks and 9 aces. Best month by rating: August 2026 at 1.14. raypingmike loses the most ELO in match 1 of the day (−172 ELO, win rate 44%). Things go best on Dust 2 (+5 ELO, win rate 51%). From match no. 5 of the day on, things go best: 56% win rate, −25 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Rating −0.08, ELO −129. Unchanged in recent months: ADR at 85.1, Win rate at 50%. Last 30 days: 39 matches, win rate 46%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.