rave1221

Japan
On FACEIT since 2021 376 matches tracked 103 matches in 30 days
ELO ▲ 301
3,070
30-day peak: 3,139
Rank EU ▲ 2,847 places
#6,650
Japan #138 in Japan
30 days · prev. #9,497 · best #5,628
Last updated:

How does rave1221 play?

Rating 1.06 K/R 0.74 ADR 78.7 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 376 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 65%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so just above the average (53%).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.08+0.03 · Ø 1.05 better than 50%
Pistol kills per match 2.4
Knife kills 4 in 376 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 62%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 51x 4K, 6 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 2.4−1.4 · Ø 3.8 better than 9%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 39%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +6.5, Headshots +3 pp
= Stayed the same
ELO at 3,070
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −506 ELO
79 matches · 41% win rate
On Dust 2 −118 ELO
64 matches · 44% win rate
On Mondays −125 ELO, win rate 45%

rave1221 loses the most ELO in match 1 of the day: −506 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 47 · Dust 2
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
53% better than 42%
0.77 better than 55%
81.9 better than 48%
1.10 better than 62%
54% of 461 duels better than 59%
46% of 63 situations better than 73%
Ancient82
54% better than 47%
0.75 better than 46%
77.9 better than 27%
1.06 right on the average
52% of 376 duels better than 47%
41% of 64 situations better than 57%
Anubis64
59% better than 63%
0.74 better than 43%
79.2 better than 36%
1.07 better than 53%
53% of 282 duels better than 53%
55% of 42 situations better than 85%
Dust 264
44% better than 15%
0.68 better than 17%
72.8 better than 10%
1.00 better than 26%
48% of 228 duels better than 26%
40% of 35 situations right on the average
Nuke38
53% better than 35%
0.73 better than 34%
78.5 better than 31%
1.02 better than 31%
48% of 126 duels better than 22%
22% of 18 situations better than 15%
Cache8
38% -
0.71 -
81.0 -
0.96-
47% of 51 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rave1221 plays

Across 376 matches rave1221 averages K/R 0.74, ADR 78.7 and a rating of 1.06. Most room to improve: Utility hit rate at 26%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Anubis with a 59% win rate in 64 matches. In 148 of 376 matches the rating was 1.10 or higher (39%), in 133 it was below 0.90. In 294 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: October 2026 at 1.12. rave1221 loses the most ELO in match 1 of the day (−506 ELO, win rate 41%). Things go best in match 4 of the day (+176 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +79 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +6.5, Headshots +3 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: ELO at 3,070. Last 30 days: 103 matches, win rate 56%, net ELO +223.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.