raoz

Bosnia & Herzegovina
On FACEIT since 2013 338 matches tracked 77 matches in 30 days
ELO ▲ 14
3,103
30-day peak: 3,133
Rank EU ▲ 946 places
#6,265
Bosnia & Herzegovina #19 in Bosnia & Herzegovina
30 days · prev. #7,211 · best #4,692
Last updated:

How does raoz play?

Rating 1.20 (from 337 matches) K/R 0.86 ADR 96.1 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 338 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 34% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
EntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.23+0.18 · Ø 1.05 better than 87%
Pistol kills per match 3.0
Zeus kills1 in 338 matches
Knife kills 5 in 338 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.6%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 93%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 46x 4K, 13 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 81%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +6.0, Headshots +3 pp
= Stayed the same
Win rate at 58%, ELO at 3,103
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: September 2026 with 0.93. Last 3 months: 0.88 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −152 ELO
36 matches · 42% win rate
On Inferno −150 ELO
39 matches · 54% win rate
Between 0:00 and 6:00 −77 ELO, win rate 50%
On Mondays −31 ELO, win rate 45%

raoz loses the most ELO on Anubis: −152 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.90 · Cache
  2. Recorded match no. 250 · Vertigo
  3. Most kills in a match: 38 · Dust 2
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke65
60% better than 61%
0.91 better than 93%
99.5 better than 97%
1.28 better than 91%
58% of 365 duels better than 74%
43% of 42 situations better than 60%
Dust 264
61% better than 72%
0.88 better than 91%
99.3 better than 97%
1.24 better than 89%
61% of 439 duels better than 87%
49% of 37 situations better than 74%
Mirage51
55% right on the average
0.79 better than 65%
90.4 better than 86%
1.09 better than 60%
50% of 289 duels better than 35%
43% of 28 situations better than 63%
Cache44
66% better than 68%
0.85 better than 75%
97.8 better than 92%
1.18 better than 70%
59% of 236 duels better than 74%
33% of 30 situations better than 36%
Inferno39
54% better than 29%
0.86 better than 75%
97.8 better than 87%
1.22 better than 71%
56% of 233 duels better than 46%
38% of 21 situations better than 44%
Anubis36
42% better than 13%
0.88 better than 93%
95.0 better than 95%
1.21 better than 88%
60% of 184 duels better than 86%
44% of 27 situations better than 66%
Ancient31
61% better than 70%
0.85 better than 87%
91.2 better than 86%
1.20 better than 87%
55% of 157 duels better than 66%
43% of 21 situations better than 63%
Vertigo6
67% -
0.82 -
87.8 -
1.15-
47% of 36 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How raoz plays

Across 338 matches raoz averages K/R 0.86 and ADR 96.1; the rating across the 337 rated matches is 1.20. Biggest strength: Damage per round (ADR) at 96.1, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 50% headshots. The strongest map is Cache with a 66% win rate in 44 matches. In 197 of 338 matches the rating was 1.10 or higher (58%), in 78 it was below 0.90. In 261 matches with detailed stats: 46 4Ks and 13 aces. Best month by rating: September 2026 at 1.30. raoz loses the most ELO on Anubis (−152 ELO, win rate 42%). Things go best on Ancient (+83 ELO, win rate 61%). From match no. 5 of the day on, things go best: 64% win rate, +13 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +6.0, Headshots +3 pp. Unchanged in recent months: Win rate at 58%, ELO at 3,103. Last 30 days: 77 matches, win rate 58%, net ELO +155.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.