ranetkii

Brazil
On FACEIT since 2022 111 matches tracked 70 matches in 30 days
Last updated:

How does ranetkii play?

Rating 1.11 K/R 0.82 ADR 89.5 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 111 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.10+0.06 · Ø 1.04 better than 64%
Pistol kills per match 3.3
Knife kills 2 in 111 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 81%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 18x 4K, 4 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 29%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 20%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.10, ADR +5.8, Headshots +7 pp, Win rate +14 pp, ELO +358, Clutch 1v1 +12 pp
= Stayed the same
First kills at 13%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
22 matches · 36% win rate
Between 12:00 and 18:00 −24 ELO, win rate 45%

ranetkii loses the most ELO on Dust 2: −4 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.07 · Nuke
  4. Most kills in a match: 36 · Inferno

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
61% better than 82%
0.80 better than 71%
89.2 better than 82%
1.08 better than 61%
54% of 178 duels better than 63%
22% of 18 situations better than 9%
Dust 222
36% better than 6%
0.79 better than 70%
84.9 better than 68%
1.05 right on the average
54% of 91 duels better than 63%
36% of 11 situations better than 42%
Anubis19
58% better than 67%
0.85 better than 89%
89.1 better than 85%
1.16 better than 83%
55% of 114 duels better than 68%
57% of 7 situations better than 87%
Ancient18
61% better than 78%
0.88 better than 92%
94.3 better than 92%
1.21 better than 90%
60% of 109 duels better than 89%
50% of 6 situations better than 78%
Cache6
33% -
0.78 -
87.8 -
1.10-
58% of 38 duels -
33% of 3 situations -
Nuke5
60% -
0.79 -
88.6 -
1.07-
61% of 28 duels -
50% of 2 situations -
Inferno3
67% -
0.91 -
102.7 -
1.10-
72% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ranetkii plays

Across 111 matches ranetkii averages K/R 0.82, ADR 89.5 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 89.5, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 55% headshots. The strongest map is Mirage with a 61% win rate in 38 matches. In 57 of 111 matches the rating was 1.10 or higher (51%), in 29 it was below 0.90. In 111 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: October 2026 at 1.19. ranetkii loses the most ELO on Dust 2 (−4 ELO, win rate 36%). Things go best in match 1 of the day (−28 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, −28 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, ADR +5.8, Headshots +7 pp, Win rate +14 pp, ELO +358, Clutch 1v1 +12 pp. Unchanged in recent months: First kills at 13%. Last 30 days: 70 matches, win rate 60%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.