raiin1337-

PK
109 matches tracked 41 matches in 30 days
Last updated:

How does raiin1337- play?

Rating 1.05 (from 47 matches) K/R 0.73 ADR 77.7 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 26% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 92%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 5%−6 pp better than 30%
K/D 1.02−0.01 better than 44%
Pistol kills per match 2.9
Knife kills 2 in 109 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.30.0 level
4Ks and aces 14x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 2.7−1.4 better than 14%
Enemies flashed per round 0.21−0.09 better than 27%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +7.3, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.67).

Patterns

From the last 109 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −22 ELO
24 matches · 46% wins
On Sundays −24 ELO, win rate 35%

raiin1337- loses the most ELO on Mirage: −22 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Dust 2
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
58% better than 70%
0.69 better than 26%
73.5 better than 15%
1.09 better than 65%
48% of 125 duels better than 31%
48% of 31 situations better than 76%
Mirage24
46% better than 28%
0.73 better than 43%
78.6 better than 38%
0.99-
48% of 111 duels better than 29%
40% of 10 situations better than 56%
Ancient16
44% better than 20%
0.77 better than 63%
76.7 better than 23%
1.11-
41% of 82 duels better than 5%
50% of 10 situations better than 82%
Anubis12
50% -
0.75 -
79.9 -
1.07-
58% of 64 duels -
73% of 11 situations -
Nuke12
42% -
0.79 -
85.3 -
1.20-
54% of 46 duels -
33% of 6 situations -
Cache5
60% -
0.71 -
72.3 -
0.83-
59% of 17 duels -
50% of 2 situations -
Vertigo4
25% -
0.74 -
83.7 -
0.72-
38% of 21 duels -
50% of 2 situations -
Inferno3
0% -
0.76 -
82.7 -
-
50% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How raiin1337- plays

Across 109 matches raiin1337- averages K/R 0.73 and ADR 77.7; the rating across the 47 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 48%. That is better than 92% of players on level 10. Most room to improve: Utility damage per round at 2.7. That is better than only 14% of players on level 10. On average 17.0 kills per match, 56% of them headshots. The strongest map is Dust 2 with a 58% win rate in 33 matches. In 20 of 47 matches the rating was 1.10 or higher (43%), in 14 it was below 0.90. In 88 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. raiin1337- loses the most ELO on Mirage (−22 ELO, win rate 46%). Things go best in match 1 of the day (+62 ELO, win rate 54%). Improved over the last three months: K/R +0.08, ADR +7.3, Headshots +2 pp. Got weaker: Win rate −12 pp. Last 30 days: 41 matches, win rate 44%, ELO balance +61.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.