raid-_

Brazil
On FACEIT since 2018 399 matches tracked 15 matches in 30 days
ELO ▲ 72
2,895
30-day peak: 2,896
Rank SA ▲ 54 places
#277
Brazil #255 in Brazil
30 days · prev. #331 · best #277
Last updated:

How does raid-_ play?

Rating 1.11 (from 323 matches) K/R 0.79 ADR 85.9 from 399 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 323 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 38%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.1 from the last 324
Knife kills 3 in 324 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 71%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 55x 4K, 4 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 21%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 90%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, Headshots +5 pp, Win rate +4 pp, ELO +319
= Stayed the same
K/R at 0.80, ADR at 86.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −158 ELO
48 matches · 46% win rate
On Anubis −74 ELO
28 matches · 36% win rate
Between 0:00 and 6:00 −239 ELO, win rate 45%
On Saturdays +3 ELO, win rate 45%

raid-_ loses the most ELO in match 3 of the day: −158 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Inferno
  2. Highest rating in a match: 2.56 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
54% better than 53%
0.80 better than 71%
85.8 better than 70%
1.12 better than 71%
58% of 687 duels better than 83%
39% of 89 situations better than 52%
Ancient60
52% better than 43%
0.82 better than 77%
85.0 better than 63%
1.12 better than 71%
61% of 303 duels better than 91%
34% of 35 situations better than 40%
Dust 257
51% better than 39%
0.76 better than 53%
87.7 better than 77%
1.09 better than 59%
57% of 272 duels better than 76%
34% of 32 situations better than 38%
Anubis28
36% better than 5%
0.74 better than 45%
82.2 better than 54%
1.00 better than 31%
49% of 179 duels better than 32%
33% of 18 situations better than 36%
Cache21
43% better than 12%
0.84 better than 73%
91.6 better than 78%
1.18 better than 71%
59% of 115 duels better than 75%
44% of 9 situations better than 61%
Nuke17
71% better than 90%
0.79 better than 57%
81.7 better than 43%
1.12 better than 60%
55% of 96 duels better than 58%
57% of 7 situations better than 88%
Inferno4
75% -
1.06 -
112.8 -
1.49-
63% of 27 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How raid-_ plays

Across 399 matches raid-_ averages K/R 0.79 and ADR 85.9; the rating across the 323 rated matches is 1.11. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 46% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 160 of 323 matches the rating was 1.10 or higher (50%), in 86 it was below 0.90. In 249 matches with detailed stats: 55 4Ks and 4 aces. Best month by rating: October 2026 at 1.15. raid-_ loses the most ELO in match 3 of the day (−158 ELO, win rate 46%). Things go best from match 5 of the day (+472 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +84 ELO. Improved over the last three months: Rating +0.05, Headshots +5 pp, Win rate +4 pp, ELO +319. Unchanged in recent months: K/R at 0.80, ADR at 86.0. Last 30 days: 15 matches, win rate 53%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.