ragb

Turkey
On FACEIT since 2018 152 matches tracked 48 matches in 30 days
ELO ▼ 8
2,550
30-day peak: 2,605
Rank EU
#48,143
Turkey #1,130 in Turkey
Last updated:

How does ragb play?

Rating 1.14 (from 109 matches) K/R 0.75 ADR 79.2 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 109 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 27% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 7%−5 pp · Ø 12% better than 38%
K/D 1.13+0.09 · Ø 1.04 better than 73%
Pistol kills per match 3.7
Knife kills 2 in 152 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 80%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 28x 4K, 4 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 87%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, ADR +9.0, Win rate +3 pp, ELO +77
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −125 ELO
49 matches · 43% win rate
From match 5 of the day −66 ELO
22 matches · 41% win rate
On Inferno −50 ELO
20 matches · 50% win rate

ragb loses the most ELO on Mirage: −125 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 33 · Dust 2
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
43% better than 17%
0.76 better than 54%
78.9 better than 36%
1.16 better than 82%
57% of 84 duels better than 81%
33% of 21 situations better than 35%
Dust 244
57% better than 66%
0.73 better than 41%
76.0 better than 22%
1.17 better than 81%
62% of 89 duels better than 92%
25% of 20 situations better than 15%
Anubis25
52% better than 41%
0.70 better than 24%
78.1 better than 27%
1.02 better than 39%
53% of 75 duels better than 54%
10% of 10 situations better than 3%
Inferno20
50% better than 24%
0.80 better than 58%
83.2 better than 44%
1.20 better than 74%
60% of 43 duels better than 77%
20% of 15 situations better than 11%
Cache7
57% -
0.76 -
89.8 -
1.15-
63% of 16 duels -
-
Ancient3
67% -
0.77 -
89.2 -
0.96-
50% of 2 duels -
-
Nuke3
67% -
0.83 -
81.8 -
1.54-
100% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ragb plays

Across 152 matches ragb averages K/R 0.75 and ADR 79.2; the rating across the 109 rated matches is 1.14. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Dust 2 with a 57% win rate in 44 matches. In 65 of 109 matches the rating was 1.10 or higher (60%), in 23 it was below 0.90. In 109 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: November 2026 at 1.28. ragb loses the most ELO on Mirage (−125 ELO, win rate 43%). Things go best on Dust 2 (+43 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +4 ELO. Improved over the last three months: K/R +0.09, ADR +9.0, Win rate +3 pp, ELO +77. Got weaker: Headshots −4 pp. Last 30 days: 48 matches, win rate 52%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.