raftdy

Mongolia
On FACEIT since 2016 217 matches tracked 54 matches in 30 days
ELO ▲ 92
2,685
30-day peak: 2,704
Rank OCE ▲ 72 places
#159
Mongolia #4 in Mongolia
30 days · prev. #231 · best #142
Last updated:

How does raftdy play?

Rating 1.21 K/R 0.86 ADR 89.6 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 217 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.25+0.20 · Ø 1.05 better than 92%
Pistol kills per match 3.8
Knife kills 8 in 217 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.6%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 94%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 31x 4K, 5 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 46%+12 pp · Ø 34% better than 98%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +184
= Stayed the same
K/R at 0.85, Rating at 1.20, ADR at 88.5, Headshots at 51%, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.85 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −13 ELO
54 matches · 54% win rate

raftdy loses the most ELO on Ancient: −13 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Cache
  2. Most kills in a match: 48 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
56% better than 64%
0.88 better than 92%
93.5 better than 92%
1.21 better than 89%
60% of 297 duels better than 90%
39% of 44 situations better than 53%
Ancient54
54% right on the average
0.84 better than 83%
87.6 better than 73%
1.19 better than 86%
54% of 226 duels better than 59%
37% of 38 situations better than 47%
Dust 227
52% right on the average
0.79 better than 68%
84.2 better than 62%
1.11 better than 67%
52% of 123 duels right on the average
45% of 20 situations better than 71%
Inferno27
70% better than 89%
0.92 better than 94%
88.0 better than 67%
1.33 better than 94%
55% of 99 duels better than 55%
24% of 17 situations better than 19%
Cache22
73% -
0.85 -
88.5 -
1.25-
53% of 70 duels -
53% of 15 situations -
Nuke14
57% -
0.85 -
89.4 -
1.19-
65% of 40 duels -
56% of 9 situations -
Anubis5
0% -
0.90 -
99.0 -
1.21-
45% of 31 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How raftdy plays

Across 217 matches raftdy averages K/R 0.86, ADR 89.6 and a rating of 1.21. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 51% headshots. The strongest map is Cache with a 73% win rate in 22 matches. In 131 of 217 matches the rating was 1.10 or higher (60%), in 43 it was below 0.90. In 138 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: September 2026 at 1.24. raftdy loses the most ELO on Ancient (−13 ELO, win rate 54%). Things go best in match 4 of the day (+184 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +184 ELO. Improved over the last three months: ELO +184. Unchanged in recent months: K/R at 0.85, Rating at 1.20, ADR at 88.5, Headshots at 51%, Win rate at 56%. Last 30 days: 54 matches, win rate 56%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.