rafftu

Bulgaria
On FACEIT since 2014 422 matches tracked 98 matches in 30 days
ELO ▲ 337
3,684
30-day peak: 3,692
Rank EU ▲ 200 places
#593
Bulgaria #5 in Bulgaria
30 days · prev. #793 · best #539
Last updated:

How does rafftu play?

Rating 1.04 (from 288 matches) K/R 0.76 ADR 82.6 from 422 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 422 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (344 matches).

3,500+ ELO

Compared with 1,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly below the average (54%).

Rounds with first kill 11%−1 pp · Ø 12% better than 40%
Opening duels won 51%−3 pp · Ø 54% better than 21%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 53%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly below the average (1.12).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 3%−11 pp · Ø 14% better than 22%
K/D 1.07−0.05 · Ø 1.12 better than 23%
Pistol kills per match 2.5
Knife kills 3 in 422 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly below the average (14.3%).

2K rounds 13.7%−0.6 pp · Ø 14.3% better than 25%
3K rounds 4.4%−0.4 pp · Ø 4.8% better than 35%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 65x 4K, 6 aces in 344 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 79%
Utility damage per round 6.0+2.0 · Ø 4.0 better than 92%
Enemies flashed per round 0.36+0.02 · Ø 0.34 better than 55%
Deaths per round 71%+1 pp · Ø 70% better than 28%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +321
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 81.9, Headshots at 53%, Win rate at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.76). Slightly below the average (0.79).

Patterns

From the last 422 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −174 ELO
138 matches · 54% win rate
On Dust 2 −32 ELO
97 matches · 60% win rate
On Wednesdays −343 ELO, win rate 51%

rafftu loses the most ELO on Mirage: −174 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.81 · Inferno
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 43 · Dust 2
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 422 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
54% better than 35%
0.73 better than 17%
80.2 better than 19%
1.01 better than 14%
47% of 588 duels better than 9%
36% of 66 situations better than 39%
Dust 297
60% better than 60%
0.75 better than 27%
80.2 better than 22%
1.06 better than 25%
56% of 440 duels better than 56%
46% of 50 situations better than 66%
Ancient86
60% better than 56%
0.76 better than 33%
84.2 better than 45%
1.06 better than 28%
53% of 468 duels better than 41%
34% of 35 situations better than 39%
Inferno47
60% better than 71%
0.79 better than 75%
85.7 better than 71%
1.13 better than 76%
55% of 235 duels better than 62%
31% of 26 situations better than 32%
Cache43
53% -
0.78 -
88.4 -
1.09-
51% of 239 duels -
44% of 16 situations -
Anubis8
63% -
0.78 -
79.3 -
1.16-
48% of 33 duels -
100% of 2 situations -
Nuke3
100% -
0.93 -
103.9 -
1.37-
58% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How rafftu plays

Across 422 matches rafftu averages K/R 0.76 and ADR 82.6; the rating across the 288 rated matches is 1.04. Biggest strength: Utility damage per round at 6.0, better than 92% of level 10 · 3,500+ ELO players. Most room to improve: Rating at 1.04, better than only 17% of level 10 · 3,500+ ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Ancient with a 60% win rate in 86 matches. In 171 of 422 matches the rating was 1.10 or higher (41%), in 142 it was below 0.90. In 344 matches with detailed stats: 65 4Ks and 6 aces. Best month by rating: September 2026 at 1.09. rafftu loses the most ELO on Mirage (−174 ELO, win rate 54%). Things go best on Cache (+224 ELO, win rate 53%). Improved over the last three months: ELO +321. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 81.9, Headshots at 53%, Win rate at 57%. Last 30 days: 98 matches, win rate 61%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.