racketa89

SK
On FACEIT since 2015 287 matches tracked 77 matches in 30 days
ELO ▲ 260
3,452
30-day peak: 3,564
Rank EU ▼ 465 places
#1,240
SK #9 in SK
30 days · prev. #775 · best #668
Last updated:

How does racketa89 play?

Rating 1.13 (from 245 matches) K/R 0.80 ADR 85.1 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 245 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.3
Knife kills 6 in 287 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 59%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 64x 4K, 8 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (3.8).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.2−0.6 · Ø 3.8 better than 29%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +335
= Stayed the same
K/R at 0.80, ADR at 84.7, Win rate at 56%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −328 ELO
70 matches · 44% win rate
In match 2 of the day −101 ELO
59 matches · 51% win rate
Between 0:00 and 6:00 −113 ELO, win rate 51%
On Mondays −158 ELO, win rate 49%

racketa89 loses the most ELO in match 1 of the day: −328 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Mirage
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
54% better than 46%
0.81 better than 71%
85.5 better than 65%
1.15 better than 75%
51% of 599 duels better than 40%
28% of 58 situations better than 18%
Dust 247
57% better than 58%
0.84 better than 81%
88.6 better than 78%
1.19 better than 81%
50% of 236 duels better than 35%
27% of 22 situations better than 19%
Inferno32
50% better than 19%
0.75 better than 39%
82.1 better than 42%
1.07 better than 36%
55% of 166 duels better than 45%
43% of 14 situations better than 56%
Anubis31
61% better than 70%
0.84 better than 85%
88.5 better than 82%
1.18 better than 83%
54% of 135 duels better than 58%
56% of 9 situations better than 87%
Ancient29
69% better than 90%
0.82 better than 77%
85.2 better than 64%
1.13 better than 72%
43% of 134 duels better than 7%
29% of 14 situations better than 25%
Cache20
50% better than 23%
0.70 better than 16%
75.8 better than 13%
0.96 better than 9%
49% of 100 duels better than 22%
50% of 12 situations better than 74%
Nuke16
50% better than 24%
0.78 better than 56%
83.7 better than 57%
1.07 better than 46%
39% of 67 duels better than 2%
45% of 11 situations better than 65%

Compared with players on the same level who have at least 15 matches on the map.

How racketa89 plays

Across 287 matches racketa89 averages K/R 0.80 and ADR 85.1; the rating across the 245 rated matches is 1.13. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 63% headshots. The strongest map is Ancient with a 69% win rate in 29 matches. In 129 of 245 matches the rating was 1.10 or higher (53%), in 71 it was below 0.90. In 244 matches with detailed stats: 64 4Ks and 8 aces. Best month by rating: August 2026 at 1.21. racketa89 loses the most ELO in match 1 of the day (−328 ELO, win rate 44%). Things go best from match 5 of the day (+212 ELO, win rate 62%). Match no. 4 of the day goes best: 68% win rate, +97 ELO. Improved over the last three months: ELO +335. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.80, ADR at 84.7, Win rate at 56%. Last 30 days: 77 matches, win rate 60%, net ELO +322.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.