racermilan-

Spain
On FACEIT since 2021 159 matches tracked 28 matches in 30 days
ELO ▼ 150
3,201
30-day peak: 3,440
Rank EU ▼ 767 places
#3,535
Spain #28 in Spain
30 days · prev. #2,768 · best #2,768
Last updated:

How does racermilan- play?

Rating 1.13 K/R 0.81 ADR 85.4 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 159 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 75%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.07).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.14+0.07 · Ø 1.07 better than 67%
Pistol kills per match 2.7
Knife kills 3 in 159 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 40%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 57%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 24x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 3.6−0.2 · Ø 3.8 better than 42%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.18, ADR −10.0, ELO −148

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.78 (at the start 0.89). Slightly above the average (0.75).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
51 matches · 43% win rate
Between 0:00 and 6:00 +69 ELO, win rate 40%

racermilan- loses the most ELO in match 1 of the day: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.36 · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
51% better than 33%
0.85 better than 84%
87.1 better than 73%
1.18 better than 82%
57% of 361 duels better than 75%
45% of 42 situations better than 70%
Ancient38
61% better than 70%
0.83 better than 80%
90.8 better than 86%
1.15 better than 77%
58% of 160 duels better than 79%
43% of 30 situations better than 63%
Nuke15
47% better than 18%
0.63 better than 3%
70.7 better than 4%
0.90 better than 5%
47% of 57 duels better than 18%
38% of 8 situations better than 46%
Dust 213
46% -
0.79 -
85.3 -
1.14-
54% of 61 duels -
29% of 7 situations -
Inferno10
50% -
0.75 -
79.2 -
1.10-
54% of 52 duels -
75% of 4 situations -
Cache8
63% -
0.81 -
85.9 -
1.14-
54% of 54 duels -
0% of 1 situations -
Anubis4
50% -
0.79 -
72.8 -
1.11-
28% of 18 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How racermilan- plays

Across 159 matches racermilan- averages K/R 0.81, ADR 85.4 and a rating of 1.13. Biggest strength: Utility hit rate at 39%, better than 85% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Ancient with a 61% win rate in 38 matches. In 82 of 159 matches the rating was 1.10 or higher (52%), in 46 it was below 0.90. In 113 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.26. racermilan- loses the most ELO in match 1 of the day (−60 ELO, win rate 43%). Things go best in match 2 of the day (+255 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +255 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp. Got weaker: K/R −0.11, Rating −0.18, ADR −10.0, ELO −148. Last 30 days: 28 matches, win rate 43%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.