rabelo

Brazil
On FACEIT since 2016 326 matches tracked 150 matches in 30 days
Last updated:

How does rabelo play?

Rating 1.05 (from 296 matches) K/R 0.74 ADR 80.6 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 296 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 49%−2 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 81%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 89%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.03+0.02 · Ø 1.01 better than 56%
Pistol kills per match 3.1
Knife kills 8 in 326 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 52%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 67%
4Ks and aces 59x 4K, 4 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +525
= Stayed the same
K/R at 0.74, ADR at 80.5
▼ Got worse
Rating −0.06

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
63 matches · 57% win rate
On Nuke −30 ELO
20 matches · 35% win rate
Between 12:00 and 18:00 +60 ELO, win rate 45%
On Sundays +15 ELO, win rate 43%

rabelo loses the most ELO on Anubis: −30 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage
  4. Reached level 10 · Cache
  5. Highest rating in a match: 2.12 · Anubis

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
53% better than 61%
0.74 better than 55%
80.5 better than 53%
1.04 better than 59%
51% of 505 duels right on the average
48% of 56 situations better than 78%
Anubis63
57% better than 73%
0.77 better than 73%
81.8 better than 61%
1.07 better than 71%
49% of 277 duels better than 41%
53% of 36 situations better than 87%
Ancient60
45% better than 30%
0.75 better than 57%
81.0 better than 49%
1.06 better than 64%
46% of 249 duels better than 22%
34% of 32 situations better than 39%
Cache39
51% better than 35%
0.70 better than 33%
78.5 better than 40%
0.99 better than 33%
48% of 179 duels better than 32%
21% of 19 situations better than 8%
Inferno29
62% better than 78%
0.74 right on the average
80.3 better than 47%
1.08 better than 65%
49% of 150 duels better than 32%
40% of 15 situations better than 58%
Nuke20
35% better than 6%
0.70 better than 26%
75.6 better than 21%
1.00 better than 35%
49% of 103 duels better than 32%
30% of 10 situations better than 28%
Overpass9
33% -
0.86 -
94.4 -
1.11-
46% of 35 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rabelo plays

Across 326 matches rabelo averages K/R 0.74 and ADR 80.6; the rating across the 296 rated matches is 1.05. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Averages 16.6 kills per match with 56% headshots. The strongest map is Inferno with a 62% win rate in 29 matches. In 118 of 296 matches the rating was 1.10 or higher (40%), in 110 it was below 0.90. In 255 matches with detailed stats: 59 4Ks and 4 aces. Best month by rating: September 2026 at 1.24. rabelo loses the most ELO on Anubis (−30 ELO, win rate 57%). Things go best on Mirage (+131 ELO, win rate 53%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +525. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.74, ADR at 80.5. Last 30 days: 150 matches, win rate 52%, net ELO +277.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.