ra1keNNN

Pakistan
On FACEIT since 2020 64 matches tracked 26 matches in 30 days
Last updated:

How does ra1keNNN play?

Rating 1.21 (from 38 matches) K/R 0.86 ADR 93.9 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 38 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

50% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 50%+29 pp · Ø 21% better than 99%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.21+0.18 · Ø 1.03 better than 91%
Pistol kills per match 3.4
Knife kills 1 in 64 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 19.1% of rounds and so well above the average (13.4%).

2K rounds 19.1%+5.7 pp · Ø 13.4% better than 99%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 8x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.26, ADR +14.4, Win rate +12 pp, ELO +90
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Oct to Nov 2026 compared with Dec 2025 to May 2026.

Kills per round (K/R)

0.93
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.93 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −77 ELO
24 matches · 42% win rate

ra1keNNN loses the most ELO in match 1 of the day: −77 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Most kills in a match: 40 · Cache
  3. Highest rating in a match: 2.54 · Nuke

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient14
64% -
0.93 -
99.7 -
1.44-
69% of 45 duels -
75% of 4 situations -
Nuke14
43% -
0.96 -
97.9 -
1.25-
61% of 31 duels -
33% of 6 situations -
Dust 213
54% -
0.68 -
79.3 -
0.85-
72% of 18 duels -
50% of 4 situations -
Mirage12
33% -
0.84 -
93.8 -
1.16-
48% of 27 duels -
0% of 2 situations -
Anubis3
33% -
0.75 -
88.0 -
0.93-
57% of 7 duels -
50% of 2 situations -
Cache3
100% -
1.03 -
106.6 -
1.51-
61% of 18 duels -
100% of 1 situations -
Inferno3
33% -
0.90 -
93.3 -
1.24-
50% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ra1keNNN plays

Across 64 matches ra1keNNN averages K/R 0.86 and ADR 93.9; the rating across the 38 rated matches is 1.21. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 48% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 23 of 38 matches the rating was 1.10 or higher (61%), in 10 it was below 0.90. In 29 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.28. ra1keNNN loses the most ELO in match 1 of the day (−77 ELO, win rate 42%). Improved over the last three months: K/R +0.11, Rating +0.26, ADR +14.4, Win rate +12 pp, ELO +90. Got weaker: Headshots −8 pp. Last 30 days: 26 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.