rL_

RO
247 matches tracked 18 matches in 30 days
Last updated:

How does rL_ play?

Rating 1.05 (from 34 matches) K/R 0.73 ADR 80.2 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89% on level 4
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 34 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 3% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 26% very weak below 0.75 15%
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 29%
Opening duels won 46%−3 pp better than 31%

Clutch

Strength
Last one alive
Clutch 1v1 won 33%−4 pp better than 27%
Clutch 1v2 won 28%+6 pp better than 89%
Clutch kills per match 1.9+0.2 better than 78%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−2 pp better than 39%
AWP share of kills 6%−5 pp better than 38%
K/D 1.03+0.07 better than 84%
Pistol kills per match 1.9
Knife kills 7 in 247 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+1.0 pp better than 81%
Rounds with 3K 4.0%+0.3 pp better than 73%
MVPs per match 2.2+0.1 better than 75%
4Ks and aces 21x 4K, 1 ace in 172 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 93%
Utility damage per round 7.2+3.4 better than 96%
Enemies flashed per round 0.23−0.01 better than 50%
Rounds with a death 71%−2.0 pp better than 80%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 80.7, Headshots at 41%, Win rate at 46%
▼ Got worse
ELO −160

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.74 (at the start 0.72).

Patterns

From the last 247 matches, each row based on 20+ matches.

Where does the ELO go?

On Inferno −144 ELO
28 matches · 32% wins
In match 4 of the day −118 ELO
27 matches · 33% wins
On Anubis −92 ELO
38 matches · 53% wins

rL_ loses the most ELO on Inferno: −144 ELO, 32% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
44% better than 28%
0.76 better than 80%
81.8 better than 74%
1.10–
47% of 195 duels better than 40%
30% of 43 situations better than 32%
Mirage49
51% better than 61%
0.72 better than 64%
77.2 better than 54%
1.18–
46% of 161 duels better than 35%
39% of 28 situations better than 56%
Ancient43
44% better than 34%
0.72 better than 64%
79.5 better than 62%
0.97–
39% of 170 duels better than 11%
38% of 32 situations better than 53%
Anubis38
53% better than 63%
0.76 better than 80%
83.5 better than 81%
1.05–
41% of 152 duels better than 16%
52% of 27 situations better than 83%
Inferno28
32% better than 6%
0.70 better than 60%
78.3 better than 61%
0.93–
53% of 80 duels better than 79%
33% of 15 situations better than 38%
Cache13
69% –
0.65 –
74.8 –
0.75–
46% of 46 duels –
13% of 8 situations –
Nuke12
42% –
0.77 –
85.5 –
-
57% of 47 duels –
50% of 8 situations –

Compared with players on the same level who have at least 15 matches on the map.

How rL_ plays

Across 247 matches rL_ averages K/R 0.73 and ADR 80.2; the rating across the 34 rated matches is 1.05. Biggest strength: Utility damage per round at 7.2. That is better than 96% of players on level 4. On average 16.0 kills per match, 41% of them headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 11 of 34 matches the rating was 1.10 or higher (32%), in 14 it was below 0.90. In 172 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: September 2026 at 1.06. rL_ loses the most ELO on Inferno (−144 ELO, win rate 32%). Things go best on Mirage (+64 ELO, win rate 51%). Got weaker: ELO −160. Unchanged in recent months: K/R at 0.74, ADR at 80.7, Headshots at 41%, Win rate at 46%. Last 30 days: 18 matches, win rate 39%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.