How does rL_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).
Opening
AverageClutch
StrengthWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 4 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.74 (at the start 0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06.
Damage per round (ADR)
Best month: June 2026 with 83.5. Last 3 months: 80.7 (at the start 78.9).
Share of headshot kills
Best month: June 2026 with 43%. Last 3 months unchanged at 41%.
Matches won (win rate)
Best month: June 2026 with 54%. Last 3 months: 46% (at the start 48%).
Best month: July 2026 with 1,158. Last 3 months: 961 (at the start 1,121).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 247 matches, each row based on 20+ matches.Where does the ELO go?
rL_ loses the most ELO on Inferno: −144 ELO, 32% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.91 · Dust 2
- Most kills in a match: 35 · Dust 2
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 247 matchesCompared with players on the same level who have at least 15 matches on the map.
How rL_ plays
Across 247 matches rL_ averages K/R 0.73 and ADR 80.2; the rating across the 34 rated matches is 1.05. Biggest strength: Utility damage per round at 7.2. That is better than 96% of players on level 4. On average 16.0 kills per match, 41% of them headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 11 of 34 matches the rating was 1.10 or higher (32%), in 14 it was below 0.90. In 172 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: September 2026 at 1.06. rL_ loses the most ELO on Inferno (−144 ELO, win rate 32%). Things go best on Mirage (+64 ELO, win rate 51%). Got weaker: ELO −160. Unchanged in recent months: K/R at 0.74, ADR at 80.7, Headshots at 41%, Win rate at 46%. Last 30 days: 18 matches, win rate 39%, ELO balance −25.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.