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r7z-

China
On FACEIT since 2021 312 matches tracked 95 matches in 30 days
Last updated:

How does r7z- play?

Rating 1.03 (from 262 matches) K/R 0.76 ADR 82.8 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 262 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 63%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.7
Knife kills 1 in 312 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 53x 4K, 8 aces in 262 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 19%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 82.1
▼ Got worse
Win rate −4 pp, ELO −174

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: May 2026 with 0.84. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −53 ELO
31 matches · 32% win rate
In match 4 of the day +31 ELO
36 matches · 33% win rate
Between 0:00 and 6:00 +44 ELO, win rate 44%
On Mondays +26 ELO, win rate 41%

r7z- loses the most ELO on Cache: −53 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.49 · Mirage
  4. Recorded match no. 250 · Ancient
  5. Reached level 10 · Mirage

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
60% better than 81%
0.76 better than 60%
82.5 better than 60%
1.04 better than 54%
51% of 495 duels right on the average
35% of 37 situations better than 42%
Dust 269
45% better than 28%
0.71 better than 35%
79.1 better than 41%
0.97 better than 29%
46% of 356 duels better than 23%
42% of 24 situations better than 61%
Ancient66
52% better than 48%
0.81 better than 79%
86.3 better than 73%
1.11 better than 75%
47% of 332 duels better than 24%
33% of 24 situations better than 38%
Cache31
32% better than 3%
0.75 right on the average
84.8 better than 66%
1.01 better than 39%
55% of 127 duels better than 63%
13% of 15 situations better than 5%
Anubis29
55% better than 62%
0.71 better than 36%
78.7 better than 39%
0.93 better than 18%
42% of 129 duels better than 9%
33% of 3 situations better than 37%
Inferno20
60% better than 77%
0.84 better than 85%
90.8 better than 84%
1.00-
51% of 69 duels better than 40%
60% of 5 situations better than 91%
Nuke7
29% -
0.73 -
79.0 -
0.96-
41% of 27 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r7z- plays

Across 312 matches r7z- averages K/R 0.76 and ADR 82.8; the rating across the 262 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Mirage with a 60% win rate in 90 matches. In 105 of 262 matches the rating was 1.10 or higher (40%), in 103 it was below 0.90. In 262 matches with detailed stats: 53 4Ks and 8 aces. Best month by rating: October 2026 at 1.08. r7z- loses the most ELO on Cache (−53 ELO, win rate 32%). Things go best on Mirage (+159 ELO, win rate 60%). From match no. 5 of the day on, things go best: 59% win rate, −29 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp, ELO −174. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 82.1. Last 30 days: 95 matches, win rate 51%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.