r3my

USA
179 matches tracked 40 matches in 30 days
ELO ▲ 109
1,845
30-day peak: 1,956
Rank NA ▼ 3,924 places
#11,222
30 days · prev. #7,298 · best #7,298
Last updated:

How does r3my play?

Rating 1.01 (from 142 matches) K/R 0.71 ADR 78.1 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 27% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (48%).

Headshot rate 38%−10 pp · Ø 48% better than 6%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.99−0.02 · Ø 1.01 better than 44%
Pistol kills per match 2.7
Knife kills 4 in 179 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.0%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 45%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 39%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 14x 4K, 2 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.57+0.29 · Ø 0.28 better than 96%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Win rate +6 pp, ELO +204
= Stayed the same
Rating at 1.01, ADR at 80.0
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.73 (at the start 0.69). Right on the average (0.73).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
21 matches · 29% win rate
On Tuesdays +27 ELO, win rate 40%

r3my loses the most ELO in match 3 of the day: ±0 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
45% better than 30%
0.71 better than 43%
77.7 better than 40%
1.04 better than 61%
50% of 133 duels better than 47%
23% of 26 situations better than 14%
Dust 230
53% better than 58%
0.71 better than 40%
77.3 better than 36%
1.02 right on the average
52% of 118 duels better than 62%
56% of 18 situations better than 90%
Inferno26
58% better than 65%
0.66 better than 22%
78.5 better than 43%
0.93 better than 21%
47% of 103 duels better than 26%
33% of 15 situations better than 35%
Ancient23
35% better than 10%
0.71 better than 37%
75.6 better than 23%
0.98 better than 39%
44% of 79 duels better than 17%
48% of 23 situations better than 71%
Anubis21
38% better than 13%
0.75 better than 62%
81.9 better than 64%
1.05 better than 64%
57% of 93 duels better than 81%
19% of 16 situations better than 11%
Cache20
55% -
0.72 -
78.8 -
0.99-
56% of 57 duels -
31% of 16 situations -
Nuke9
56% -
0.69 -
71.7 -
1.03-
61% of 28 duels -
0% of 5 situations -
Overpass3
33% -
0.87 -
98.8 -
0.97-
57% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r3my plays

Across 179 matches r3my averages K/R 0.71 and ADR 78.1; the rating across the 142 rated matches is 1.01. Most room to improve: Headshot rate at 38%, better than only 6% of level 9 players. Averages 15.9 kills per match with 38% headshots. The strongest map is Inferno with a 58% win rate in 26 matches. In 51 of 142 matches the rating was 1.10 or higher (36%), in 62 it was below 0.90. In 72 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: June 2026 at 1.03. r3my loses the most ELO in match 3 of the day (±0 ELO, win rate 29%). Things go best from match 5 of the day (+84 ELO, win rate 53%). From match no. 5 of the day on, things go best: 53% win rate, +84 ELO. Improved over the last three months: K/R +0.04, Win rate +6 pp, ELO +204. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.01, ADR at 80.0. Last 30 days: 40 matches, win rate 53%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.