r33m

Vietnam
On FACEIT since 2020 199 matches tracked 88 matches in 30 days
ELO ▲ 60
2,291
30-day peak: 2,291
Rank EU
#107,637
Vietnam #248 in Vietnam
Last updated:

How does r33m play?

Rating 1.21 K/R 0.86 ADR 89.7 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 199 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.22+0.19 · Ø 1.03 better than 92%
Pistol kills per match 3.7
Zeus kills1 in 199 matches
Knife kills 5 in 199 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 52x 4K, 9 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 80%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.08, Win rate +9 pp, ELO +210
= Stayed the same
K/R at 0.87, ADR at 90.3, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.91. Last 3 months: 0.87 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
72 matches · 56% win rate
In match 1 of the day −5 ELO
57 matches · 47% win rate
In match 4 of the day ±0 ELO
24 matches · 38% win rate

r33m loses the most ELO on Dust 2: −26 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 51 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.33 · Dust 2

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
56% better than 66%
0.89 better than 94%
92.6 better than 91%
1.26 better than 94%
56% of 364 duels better than 75%
40% of 40 situations better than 58%
Mirage55
40% better than 11%
0.83 better than 83%
86.4 better than 74%
1.14 better than 80%
57% of 281 duels better than 78%
42% of 38 situations better than 59%
Inferno29
59% better than 61%
0.86 better than 83%
86.3 better than 67%
1.22 better than 83%
58% of 123 duels better than 70%
39% of 18 situations better than 52%
Anubis16
63% better than 84%
0.93 better than 98%
93.6 better than 93%
1.33 better than 99%
57% of 81 duels better than 76%
22% of 9 situations better than 14%
Ancient13
46% -
0.80 -
88.6 -
1.10-
50% of 56 duels -
50% of 12 situations -
Cache8
75% -
0.80 -
87.9 -
1.12-
58% of 24 duels -
0% of 4 situations -
Nuke6
67% -
0.87 -
92.1 -
1.20-
78% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r33m plays

Across 199 matches r33m averages K/R 0.86, ADR 89.7 and a rating of 1.21. Biggest strength: 3K rounds at 5.9%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 19.5 kills per match with 53% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 118 of 199 matches the rating was 1.10 or higher (59%), in 41 it was below 0.90. In 174 matches with detailed stats: 52 4Ks and 9 aces. Best month by rating: September 2026 at 1.29. r33m loses the most ELO on Dust 2 (−26 ELO, win rate 56%). Things go best in match 3 of the day (+76 ELO, win rate 62%). From match no. 5 of the day on, things go best: 67% win rate, +31 ELO. Improved over the last three months: Rating +0.08, Win rate +9 pp, ELO +210. Unchanged in recent months: K/R at 0.87, ADR at 90.3, Headshots at 53%. Last 30 days: 88 matches, win rate 53%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.