r1sk--

AU
281 matches tracked 153 matches in 30 days
ELO ▼ 191
1,734
30-day peak: 2,061
Rank OCE ▲ 466 places
#925
30 days · before #1,391 · best #925
Last updated:

How does r1sk-- play?

Rating 0.98 (from 173 matches) K/R 0.70 ADR 77.1 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37% on level 8
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Hits the head
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 18%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 17%−5 pp better than 23%
Clutch kills per match 1.6−0.1 better than 47%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+7 pp better than 84%
AWP share of kills 1%−9 pp better than 7%
K/D 0.97−0.03 better than 35%
Pistol kills per match 2.5
Knife kills 1 in 281 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.2 pp better than 41%
Rounds with 3K 3.5%−0.4 pp better than 29%
MVPs per match 2.3+0.1 better than 58%
4Ks and aces 35x 4K, 4 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 58%
Utility damage per round 3.1−1.1 better than 23%
Enemies flashed per round 0.35+0.07 better than 72%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +13 pp
= Stayed the same
K/R at 0.70, ADR at 77.0
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Apr 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.67).

Patterns

From the last 281 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −114 ELO
113 matches · 40% wins
On Dust 2 −51 ELO
72 matches · 46% wins
On Mirage −38 ELO
96 matches · 49% wins

r1sk-- loses the most ELO from match 5 of the day: −114 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
49% better than 42%
0.73 level
80.2 better than 53%
1.00 better than 44%
51% of 302 duels level
40% of 48 situations better than 53%
Dust 272
46% better than 34%
0.71 better than 42%
78.4 better than 43%
1.03 better than 59%
51% of 198 duels level
39% of 33 situations better than 53%
Ancient60
52% level
0.68 better than 23%
74.5 better than 20%
0.94 better than 25%
42% of 200 duels better than 9%
50% of 22 situations better than 76%
Inferno19
47% better than 31%
0.69 better than 36%
75.4 better than 28%
0.96–
53% of 57 duels better than 58%
17% of 6 situations better than 8%
Anubis14
36% –
0.69 –
77.0 –
0.96–
54% of 41 duels –
29% of 7 situations –
Cache8
50% –
0.66 –
71.3 –
0.94–
52% of 27 duels –
27% of 11 situations –
Nuke8
13% –
0.63 –
70.5 –
0.73–
57% of 23 duels –
0% of 3 situations –
Aim_map_faceit4
25% –
0.42 –
56.7 –
0.71–
43% of 100 duels –
43% of 100 situations –

Compared with players on the same level who have at least 15 matches on the map.

How r1sk-- plays

Across 281 matches r1sk-- averages K/R 0.70 and ADR 77.1; the rating across the 173 rated matches is 0.98. Biggest strength: Headshot rate at 54%. That is better than 84% of players on level 8. Most room to improve: Rounds with first kill at 8%. That is better than only 18% of players on level 8. On average 15.6 kills per match, 54% of them headshots. The strongest map is Ancient with a 52% win rate in 60 matches. In 53 of 173 matches the rating was 1.10 or higher (31%), in 74 it was below 0.90. In 261 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. r1sk-- loses the most ELO from match 5 of the day (−114 ELO, win rate 40%). Things go best on Ancient (+77 ELO, win rate 52%). Improved over the last three months: Win rate +13 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.70, ADR at 77.0. Last 30 days: 153 matches, win rate 47%, ELO balance −117.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.