r1p___
Name history of r1p___
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).
Compared with 972 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so clearly below the average (48%).
Clutch
Average46% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.06 K/D and so clearly above the average (0.96).
Impact
StrengthExactly 2 kills in 14.4% of rounds and so clearly above the average (12.7%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 4 averageSep to Nov 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.87. Last 3 months: 0.71 (at the start 0.87). Just above the average (0.70).
Rating, 1.00 is an average match
Best month: June 2026 with 1.18. Last 3 months: 0.97 (at the start 1.18). Right on the average (0.97).
Damage per round (ADR)
Best month: June 2026 with 90.5. Last 3 months: 78.7 (at the start 90.5). Just above the average (77.6).
Share of headshot kills
Best month: November 2026 with 51%. Last 3 months: 49% (at the start 46%). Clearly above the average (44%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 46% (at the start 67%). Well below the average (52%).
Best month: September 2026 with 1,329.
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: November 2026 with 67%.
Patterns
From the last 58 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Dust 2
- Most kills in a match: 44 · Anubis
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 58 matchesCompared with players on the same level who have at least 15 matches on the map.
How r1p___ plays
Across 58 matches r1p___ averages K/R 0.77, ADR 82.7 and a rating of 1.04. Biggest strength: K/D at 1.06, better than 90% of level 4 players. Most room to improve: Utility hit rate at 25%, better than only 6% of level 4 players. Averages 17.3 kills per match with 47% headshots. The strongest map is Anubis with a 50% win rate in 12 matches. In 24 of 58 matches the rating was 1.10 or higher (41%), in 21 it was below 0.90. In 37 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.16, Rating −0.21, ADR −11.8, Win rate −21 pp. Last 30 days: 33 matches, win rate 45%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.