r1ben-

Japan
On FACEIT since 2016 110 matches tracked 29 matches in 30 days
Last updated:

How does r1ben- play?

Rating 1.19 K/R 0.83 ADR 83.1 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 110 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 36% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

29% headshots and so well below the average (50%).

Headshot rate 29%−21 pp · Ø 50% better than 1%
AWP share of kills 51%+39 pp · Ø 12% better than 99%
K/D 1.25+0.21 · Ø 1.04 better than 94%
Pistol kills per match 3.0
Knife kills 1 in 110 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 79%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 16x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 1.6−2.7 · Ø 4.3 better than 1%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +5.7
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −11 pp, ELO −189

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +1 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 2.54 · Mirage
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% better than 55%
0.86 better than 89%
85.7 better than 69%
1.23 better than 92%
62% of 170 duels better than 95%
53% of 17 situations better than 88%
Dust 229
59% better than 75%
0.88 better than 92%
87.9 better than 78%
1.29 better than 95%
63% of 149 duels better than 96%
39% of 28 situations better than 52%
Anubis9
44% -
0.77 -
83.4 -
1.08-
43% of 40 duels -
14% of 7 situations -
Inferno8
38% -
0.81 -
80.2 -
1.17-
49% of 35 duels -
40% of 5 situations -
Nuke8
38% -
0.79 -
70.4 -
1.10-
66% of 32 duels -
29% of 7 situations -
Ancient7
43% -
0.64 -
67.7 -
0.91-
50% of 26 duels -
60% of 5 situations -
Cache6
50% -
0.78 -
79.0 -
1.14-
67% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r1ben- plays

Across 110 matches r1ben- averages K/R 0.83, ADR 83.1 and a rating of 1.19. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 29%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 29% headshots. The strongest map is Dust 2 with a 59% win rate in 29 matches. In 69 of 110 matches the rating was 1.10 or higher (63%), in 25 it was below 0.90. In 51 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: November 2026 at 1.31. Things go best on Dust 2 (+26 ELO, win rate 59%). Improved over the last three months: K/R +0.07, Rating +0.10, ADR +5.7. Got weaker: Headshots −6 pp, Win rate −11 pp, ELO −189. Last 30 days: 29 matches, win rate 41%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.