r1-----
How does r1----- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).
Compared with 831 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (49%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.88 K/D and so slightly below the average (0.97).
Impact
AverageExactly 2 kills in 10.5% of rounds and so well below the average (12.7%).
Utility and deaths
Average0.34 enemies flashed per round and so well above the average (0.24).
Progress
One value per month, dashed line is the level 5 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.83. Last 3 months: 0.63 (at the start 0.64). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.15. Last 3 months: 0.89 (at the start 0.92). Clearly below the average (0.98).
Damage per round (ADR)
Best month: June 2026 with 88.6. Last 3 months: 70.9 (at the start 72.5). Clearly below the average (78.0).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 46% (at the start 41%). Slightly above the average (44%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 43% (at the start 60%). Clearly below the average (48%).
Best month: August 2026 with 1,656. Last 3 months: 1,242 (at the start 1,590).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 265 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
r1----- loses the most ELO on Anubis: −49 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.64 · Dust 2
- Most kills in a match: 33 · Mirage
- Longest win streak: 8 wins in a row · Overpass
Maps in detail
from the last 265 matchesCompared with players on the same level who have at least 15 matches on the map.
How r1----- plays
Across 265 matches r1----- averages K/R 0.64 and ADR 71.8; the rating across the 263 rated matches is 0.90. Most room to improve: Damage per round (ADR) at 71.8, better than only 16% of level 5 players. Averages 13.9 kills per match with 43% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 66 of 263 matches the rating was 1.10 or higher (25%), in 141 it was below 0.90. In 203 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: June 2026 at 1.15. r1----- loses the most ELO on Anubis (−49 ELO, win rate 43%). Things go best on Inferno (+33 ELO, win rate 54%). Match no. 4 of the day goes best: 63% win rate, −28 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −17 pp, ELO −348. Unchanged in recent months: K/R at 0.63, Rating at 0.89, ADR at 70.9. Last 30 days: 27 matches, win rate 41%, net ELO −12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.