r0yaL_666

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On FACEIT since 2021 312 matches tracked 108 matches in 30 days
ELO ▼ 362
2,846
30-day peak: 3,208
Rank EU ▼ 8,327 places
#15,900
Qatar #25 in Qatar
30 days · prev. #7,573 · best #7,548
Last updated:

How does r0yaL_666 play?

Rating 1.00 K/R 0.71 ADR 78.4 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 312 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.6 clutch kills per match and so right on the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 50%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 12%
AWP share of kills 33%+21 pp · Ø 12% better than 96%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 3.0
Knife kills 2 in 312 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so clearly below the average (13.7%).

2K rounds 12.6%−1.1 pp · Ø 13.7% better than 22%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 45x 4K, 4 aces in 312 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether r0yaL_666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 302 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.73
AugSepOctNov

Best month: August 2026 with 0.77.

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
87 matches · 47% win rate
In match 4 of the day −20 ELO
30 matches · 47% win rate
Between 0:00 and 6:00 +28 ELO, win rate 45%
On Saturdays ±0 ELO, win rate 36%

r0yaL_666 loses the most ELO on Dust 2: −75 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.01 · Inferno
  4. Most kills in a match: 36 · Ancient

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
47% better than 26%
0.69 better than 21%
77.5 better than 28%
0.96 better than 18%
52% of 393 duels right on the average
34% of 56 situations better than 38%
Ancient69
59% better than 68%
0.74 better than 41%
77.6 better than 26%
1.03 better than 41%
54% of 340 duels better than 60%
24% of 37 situations better than 15%
Anubis60
50% better than 36%
0.71 better than 29%
78.2 better than 31%
0.98 better than 24%
49% of 297 duels better than 32%
45% of 38 situations better than 68%
Mirage44
59% better than 74%
0.64 better than 7%
73.2 better than 12%
0.91 better than 8%
47% of 210 duels better than 21%
52% of 27 situations better than 86%
Inferno26
54% better than 40%
0.83 better than 70%
90.2 better than 73%
1.20 better than 74%
69% of 128 duels better than 98%
47% of 15 situations better than 68%
Nuke12
58% -
0.73 -
79.2 -
1.01-
44% of 48 duels -
40% of 5 situations -
Cache11
64% -
0.72 -
80.5 -
0.95-
52% of 63 duels -
67% of 6 situations -
Vertigo3
100% -
0.82 -
89.1 -
1.15-
63% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r0yaL_666 plays

Across 312 matches r0yaL_666 averages K/R 0.71, ADR 78.4 and a rating of 1.00. Most room to improve: Headshot rate at 44%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 44% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 111 of 312 matches the rating was 1.10 or higher (36%), in 123 it was below 0.90. In 312 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. r0yaL_666 loses the most ELO on Dust 2 (−75 ELO, win rate 47%). Things go best on Ancient (+124 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +26 ELO. Last 30 days: 108 matches, win rate 52%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.