r0maN555

Argentina
On FACEIT since 2023 273 matches tracked 76 matches in 30 days
ELO ▼ 33
2,018
30-day peak: 2,054
Rank SA ▼ 2,090 places
#6,786
Argentina #1,511 in Argentina
30 days · prev. #4,696 · best #4,696
Last updated:

How does r0maN555 play?

Rating 1.07 (from 252 matches) K/R 0.77 ADR 83.5 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 252 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.0
Knife kills 5 in 273 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 61%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 3 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.65+0.36 · Ø 0.29 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 84.3, Headshots at 56%, ELO at 2,018
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
65 matches · 49% win rate
On Mirage −15 ELO
108 matches · 51% win rate
On Thursdays ±0 ELO, win rate 30%

r0maN555 loses the most ELO on Dust 2: −72 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage
  4. Most kills in a match: 36 · Ancient
  5. Reached level 10 · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
51% better than 48%
0.81 better than 80%
85.9 better than 75%
1.14 better than 82%
53% of 431 duels better than 61%
21% of 61 situations better than 11%
Dust 265
49% better than 41%
0.72 better than 40%
80.1 better than 46%
0.98 better than 32%
46% of 275 duels better than 24%
43% of 30 situations better than 65%
Anubis40
45% better than 28%
0.79 better than 72%
86.4 better than 75%
1.13 better than 79%
50% of 117 duels better than 43%
52% of 25 situations better than 84%
Nuke27
44% better than 24%
0.76 right on the average
84.5 better than 63%
1.02 better than 39%
48% of 135 duels better than 28%
33% of 21 situations better than 41%
Ancient14
50% -
0.69 -
77.0 -
0.98-
45% of 60 duels -
54% of 13 situations -
Inferno9
22% -
0.69 -
75.1 -
0.90-
45% of 33 duels -
33% of 3 situations -
Cache7
71% -
0.88 -
95.7 -
1.29-
60% of 35 duels -
20% of 5 situations -
Overpass3
33% -
0.48 -
56.7 -
0.50-
25% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r0maN555 plays

Across 273 matches r0maN555 averages K/R 0.77 and ADR 83.5; the rating across the 252 rated matches is 1.07. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 58% headshots. The strongest map is Mirage with a 51% win rate in 108 matches. In 104 of 252 matches the rating was 1.10 or higher (41%), in 92 it was below 0.90. In 193 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: November 2026 at 1.24. r0maN555 loses the most ELO on Dust 2 (−72 ELO, win rate 49%). Things go best on Nuke (+3 ELO, win rate 44%). Match no. 3 of the day goes best: 56% win rate, −52 ELO. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 84.3, Headshots at 56%, ELO at 2,018. Last 30 days: 76 matches, win rate 47%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.