r0ggen

Argentina
On FACEIT since 2022 570 matches tracked 170 matches in 30 days
ELO ▼ 248
2,675
30-day peak: 3,023
Rank SA ▼ 321 places
#614
Argentina #106 in Argentina
30 days · prev. #293 · best #269
Last updated:

How does r0ggen play?

Rating 1.20 K/R 0.84 ADR 88.0 from 570 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 570 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (491 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 21%+9 pp · Ø 12% better than 86%
K/D 1.26+0.21 · Ø 1.05 better than 94%
Pistol kills per match 3.3
Knife kills 18 in 570 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 80%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 106x 4K, 19 aces in 491 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 67%−4 pp · Ø 71% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +153
= Stayed the same
Rating at 1.20, Win rate at 56%
▼ Got worse
K/R −0.04, ADR −5.9, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.84 (at the start 0.88). Clearly above the average (0.75).

Patterns

From the last 570 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −11 ELO
305 matches · 54% win rate
Between 12:00 and 18:00 −27 ELO, win rate 48%
On Thursdays +66 ELO, win rate 51%

r0ggen loses the most ELO on Mirage: −11 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Highest rating in a match: 3.02 · Nuke
  3. Longest win streak: 10 wins in a row · Anubis
  4. Most kills in a match: 54 · Mirage

Maps in detail

from the last 570 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage305
54% better than 58%
0.85 better than 88%
89.5 better than 85%
1.21 better than 90%
63% of 1,601 duels better than 95%
48% of 191 situations better than 80%
Nuke114
59% better than 61%
0.84 better than 82%
88.0 better than 79%
1.23 better than 90%
60% of 534 duels better than 84%
47% of 83 situations better than 69%
Anubis83
55% better than 56%
0.87 better than 91%
89.7 better than 85%
1.25 better than 93%
58% of 389 duels better than 80%
30% of 53 situations better than 30%
Dust 229
59% better than 72%
0.77 better than 62%
77.4 better than 29%
1.13 better than 75%
54% of 138 duels better than 63%
35% of 17 situations better than 41%
Ancient20
65% better than 87%
0.66 better than 13%
73.4 better than 11%
0.93 better than 16%
51% of 77 duels better than 43%
43% of 14 situations better than 64%
Inferno15
47% better than 20%
0.88 better than 87%
91.4 better than 77%
1.29 better than 90%
56% of 63 duels better than 60%
50% of 8 situations better than 70%
Cache4
50% -
0.63 -
72.6 -
0.88-
58% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r0ggen plays

Across 570 matches r0ggen averages K/R 0.84, ADR 88.0 and a rating of 1.20. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 47% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 332 of 570 matches the rating was 1.10 or higher (58%), in 136 it was below 0.90. In 491 matches with detailed stats: 106 4Ks and 19 aces. Best month by rating: August 2026 at 1.27. r0ggen loses the most ELO on Mirage (−11 ELO, win rate 54%). Things go best on Nuke (+101 ELO, win rate 59%). Improved over the last three months: ELO +153. Got weaker: K/R −0.04, ADR −5.9, Headshots −4 pp. Unchanged in recent months: Rating at 1.20, Win rate at 56%. Last 30 days: 170 matches, win rate 52%, net ELO −212.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.