qx--
How does qx-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).
Compared with 1,035 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 15% of rounds and so well above the average (12%).
Clutch
Average29% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.21 K/D and so slightly above the average (1.13).
Impact
AverageExactly 3 kills in 5.4% of rounds and so clearly above the average (4.6%).
Utility and deaths
Strength9.1 utility damage per round and so well above the average (3.8).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: April 2026 with 1.01. Last 3 months: 0.84 (at the start 0.90). Slightly above the average (0.79).
Rating, 1.00 is an average match
Best month: August 2026 with 1.26.
Damage per round (ADR)
Best month: April 2026 with 110.8. Last 3 months: 95.0 (at the start 100.3). Well above the average (84.8).
Share of headshot kills
Best month: April 2026 with 62%. Last 3 months: 51% (at the start 58%). Just below the average (52%).
Matches won (win rate)
Best month: April 2026 with 83%. Last 3 months: 61% (at the start 72%). Well above the average (54%).
Best month: October 2026 with 3,894. Last 3 months: 3,800 (at the start 3,465).
Rounds with first kill
Best month: September 2026 with 17%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 219 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.40 · Inferno
- Recorded match no. 100 · Anubis
- Most kills in a match: 41 · Ancient
- Longest win streak: 17 wins in a row · Ancient
Maps in detail
from the last 219 matchesCompared with players on the same level who have at least 15 matches on the map.
How qx-- plays
Across 219 matches qx-- averages K/R 0.85 and ADR 95.6; the rating across the 154 rated matches is 1.18. Biggest strength: Utility hit rate at 51%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 6% of level 10 · 3,500+ ELO players. Averages 18.6 kills per match with 53% headshots. The strongest map is Inferno with a 76% win rate in 21 matches. In 83 of 154 matches the rating was 1.10 or higher (54%), in 39 it was below 0.90. In 152 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: August 2026 at 1.26. Things go best from match 5 of the day (+387 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +387 ELO. Improved over the last three months: ELO +335. Got weaker: K/R −0.06, ADR −5.3, Headshots −7 pp, Win rate −11 pp. Last 30 days: 83 matches, win rate 58%, net ELO +282.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.