qx--

Denmark
219 matches tracked 83 matches in 30 days
ELO ▲ 250
3,800
30-day peak: 3,894
Rank EU ▼ 73 places
#264
DK #7 in DK
30 days · prev. #191 · best #191
Last updated:

How does qx-- play?

Rating 1.18 (from 154 matches) K/R 0.85 ADR 95.6 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 154 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
EntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

3,500+ ELO

Compared with 1,035 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 86%
Opening duels won 55%0 pp · Ø 55% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 6%
Clutch 1v2 won 26%+2 pp · Ø 24% better than 69%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so slightly above the average (1.13).

Headshot rate 53%+1 pp · Ø 52% better than 42%
AWP share of kills 11%−3 pp · Ø 14% better than 61%
K/D 1.21+0.08 · Ø 1.13 better than 65%
Pistol kills per match 2.7
Knife kills 10 in 219 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so clearly above the average (4.6%).

2K rounds 15.4%+0.8 pp · Ø 14.6% better than 66%
3K rounds 5.4%+0.8 pp · Ø 4.6% better than 72%
MVPs per match 2.8+0.2 · Ø 2.6 better than 66%
4Ks and aces 45x 4K, 3 aces in 152 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.1 utility damage per round and so well above the average (3.8).

Utility hit rate 51%+18 pp · Ø 33% better than 99%
Utility damage per round 9.1+5.3 · Ø 3.8 better than 99%
Enemies flashed per round 0.46+0.13 · Ø 0.33 better than 82%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +335
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −5.3, Headshots −7 pp, Win rate −11 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: April 2026 with 1.01. Last 3 months: 0.84 (at the start 0.90). Slightly above the average (0.79).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +85 ELO, win rate 52%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Inferno
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 41 · Ancient
  4. Longest win streak: 17 wins in a row · Ancient

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient75
63% better than 68%
0.86 better than 76%
96.9 better than 91%
1.21 better than 76%
56% of 406 duels better than 63%
38% of 26 situations better than 47%
Anubis44
61% better than 62%
0.84 better than 73%
93.1 better than 85%
1.10 better than 42%
50% of 155 duels better than 24%
6% of 18 situations better than 1%
Dust 237
54% better than 33%
0.82 better than 58%
93.0 better than 78%
1.22 better than 72%
53% of 174 duels better than 37%
33% of 24 situations better than 30%
Nuke28
64% better than 80%
0.85 better than 86%
98.5 better than 96%
1.17 better than 83%
52% of 125 duels right on the average
20% of 10 situations better than 9%
Inferno21
76% better than 97%
0.89 better than 92%
100.2 better than 96%
1.22-
64% of 72 duels better than 95%
20% of 5 situations better than 11%
Mirage10
30% -
0.78 -
85.3 -
1.05-
50% of 38 duels -
20% of 5 situations -
Overpass3
100% -
1.02 -
102.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How qx-- plays

Across 219 matches qx-- averages K/R 0.85 and ADR 95.6; the rating across the 154 rated matches is 1.18. Biggest strength: Utility hit rate at 51%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 6% of level 10 · 3,500+ ELO players. Averages 18.6 kills per match with 53% headshots. The strongest map is Inferno with a 76% win rate in 21 matches. In 83 of 154 matches the rating was 1.10 or higher (54%), in 39 it was below 0.90. In 152 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: August 2026 at 1.26. Things go best from match 5 of the day (+387 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +387 ELO. Improved over the last three months: ELO +335. Got weaker: K/R −0.06, ADR −5.3, Headshots −7 pp, Win rate −11 pp. Last 30 days: 83 matches, win rate 58%, net ELO +282.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.