qwv

Australia
251 matches tracked
ELO
2,549
Peak across recorded matches: 2,614
Rank OCE ▼ 3 places
#250
Australia #216 in Australia
30 days · prev. #247 · best #247
Last updated:

How does qwv play?

Rating 1.04 K/R 0.74 ADR 81.8 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 251 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so right on the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 7%−5 pp · Ø 12% better than 38%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.8
Knife kills 4 in 251 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.5%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 61%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 41x 4K, 4 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, ELO +176
= Stayed the same
Rating at 1.06, ADR at 82.9, Headshots at 50%
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −109 ELO
31 matches · 45% win rate
In match 4 of the day −106 ELO
35 matches · 43% win rate
Between 6:00 and 12:00 −144 ELO, win rate 50%
On Thursdays −33 ELO, win rate 39%

qwv loses the most ELO on Anubis: −109 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 9 wins in a row · Nuke
  4. Highest rating in a match: 2.13 · Cache

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
51% better than 44%
0.73 better than 41%
79.5 better than 38%
1.03 better than 43%
45% of 337 duels better than 14%
46% of 41 situations better than 72%
Mirage71
59% better than 76%
0.75 right on the average
83.2 better than 57%
1.02 better than 42%
51% of 264 duels better than 47%
29% of 34 situations better than 23%
Anubis31
45% better than 22%
0.76 better than 53%
84.3 better than 60%
1.08 better than 57%
52% of 109 duels right on the average
42% of 12 situations better than 60%
Ancient24
46% better than 24%
0.66 better than 11%
75.0 better than 14%
0.91 better than 9%
39% of 88 duels better than 2%
43% of 7 situations better than 64%
Cache22
68% -
0.82 -
85.3 -
1.16-
57% of 95 duels -
40% of 15 situations -
Inferno14
79% -
0.77 -
85.8 -
1.14-
66% of 47 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qwv plays

Across 251 matches qwv averages K/R 0.74, ADR 81.8 and a rating of 1.04. Most room to improve: Opening duels won at 49%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Inferno with a 79% win rate in 14 matches. In 102 of 251 matches the rating was 1.10 or higher (41%), in 90 it was below 0.90. In 241 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: September 2026 at 1.06. qwv loses the most ELO on Anubis (−109 ELO, win rate 45%). Things go best in match 1 of the day (+202 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +202 ELO. Improved over the last three months: K/R +0.04, ELO +176. Got weaker: Win rate −3 pp. Unchanged in recent months: Rating at 1.06, ADR at 82.9, Headshots at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.