qwinjd

Bhutan
On FACEIT since 2024 246 matches tracked 109 matches in 30 days
Last updated:

How does qwinjd play?

Rating 0.92 K/R 0.67 ADR 74.2 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 246 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.90−0.13 · Ø 1.03 better than 6%
Pistol kills per match 2.8
Knife kills 1 in 246 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 5%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 27x 4K, 2 aces in 215 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +351
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 74.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.68 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
51 matches · 33% win rate
On Mirage −43 ELO
99 matches · 55% win rate
Between 12:00 and 18:00 −135 ELO, win rate 45%
On Thursdays +12 ELO, win rate 37%

qwinjd loses the most ELO on Dust 2: −54 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 8 wins in a row · Anubis
  4. Most kills in a match: 35 · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
55% better than 61%
0.70 better than 29%
76.2 better than 25%
0.95 better than 21%
51% of 462 duels right on the average
29% of 62 situations better than 22%
Dust 251
33% better than 3%
0.68 better than 20%
73.7 better than 14%
0.91 better than 10%
53% of 240 duels better than 59%
24% of 34 situations better than 13%
Ancient44
59% better than 72%
0.67 better than 17%
74.1 better than 16%
0.91 better than 14%
48% of 203 duels better than 30%
40% of 25 situations better than 56%
Anubis20
60% better than 74%
0.65 better than 11%
73.8 better than 12%
0.93 better than 15%
46% of 82 duels better than 20%
54% of 13 situations better than 86%
Inferno11
64% -
0.50 -
63.5 -
0.68-
32% of 38 duels -
67% of 3 situations -
Nuke11
36% -
0.61 -
71.3 -
0.85-
51% of 35 duels -
50% of 8 situations -
Cache9
56% -
0.69 -
74.4 -
0.90-
54% of 39 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qwinjd plays

Across 246 matches qwinjd averages K/R 0.67, ADR 74.2 and a rating of 0.92. Most room to improve: K/D at 0.90, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 49% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 63 of 246 matches the rating was 1.10 or higher (26%), in 132 it was below 0.90. In 215 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. qwinjd loses the most ELO on Dust 2 (−54 ELO, win rate 33%). Things go best on Ancient (+100 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +351. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 74.1. Last 30 days: 109 matches, win rate 56%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.