qwim-
Compared with 1,432 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so clearly above the average (51%).
Clutch
Average51% of 1v1s won and so well above the average (38%).
Weapons and aim
Average34% headshots and so well below the average (47%).
Impact
AverageExactly 2 kills in 14.3% of rounds and so clearly above the average (13.2%).
Utility and deaths
Average6.3 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.78). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 1.02 (at the start 1.07). Just above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 87.7. Last 3 months: 83.5 (at the start 87.7). Slightly above the average (79.7).
Share of headshot kills
Best month: September 2026 with 37%. Last 3 months: 35% (at the start 30%). Well below the average (47%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 45% (at the start 60%). Clearly below the average (50%).
Best month: October 2026 with 1,631.
Rounds with first kill
Best month: October 2026 with 13%. Last 3 months: 13% (at the start 9%). Well above the average (10%).
1v1 clutches won
Best month: August 2026 with 56%. Last 3 months: 49% (at the start 56%). Well above the average (38%).
Patterns
From the last 86 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
qwim- loses the most ELO on Nuke: −25 ELO, 55% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.80 · Anubis
- Most kills in a match: 41 · Anubis
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How qwim- plays
Across 86 matches qwim- averages K/R 0.76, ADR 84.5 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 8 players. Most room to improve: Headshot rate at 34%, better than only 3% of level 8 players. Averages 17.0 kills per match with 34% headshots. The strongest map is Nuke with a 55% win rate in 22 matches. In 32 of 86 matches the rating was 1.10 or higher (37%), in 30 it was below 0.90. In 86 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. qwim- loses the most ELO on Nuke (−25 ELO, win rate 55%). Things go best in match 1 of the day (−24 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −24 ELO. Improved over the last three months: Headshots +5 pp, First kills +4 pp. Got weaker: Rating −0.05, ADR −4.2, Win rate −15 pp, Clutch 1v1 −7 pp. Unchanged in recent months: K/R at 0.75. Last 30 days: 23 matches, win rate 30%, net ELO −77.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.