qwexy9

Austria
On FACEIT since 2019 269 matches tracked 54 matches in 30 days
Last updated:

How does qwexy9 play?

Rating 0.98 K/R 0.71 ADR 75.9 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 269 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.98−0.05 · Ø 1.03 better than 30%
Pistol kills per match 2.9
Knife kills 2 in 269 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 26%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 25%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 35x 4K, 3 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 7%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 29%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
ADR at 75.2, Win rate at 53%
▼ Got worse
K/R −0.04, Rating −0.05, ELO −125

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −24 ELO
38 matches · 58% win rate
On Mirage −16 ELO
52 matches · 48% win rate
On Cache −5 ELO
43 matches · 44% win rate

qwexy9 loses the most ELO on Nuke: −24 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 1.96 · Ancient
  3. Most kills in a match: 30 · Mirage
  4. Reached level 10 · Mirage
  5. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient81
56% better than 66%
0.72 better than 38%
75.6 better than 23%
1.00 better than 39%
52% of 342 duels right on the average
24% of 38 situations better than 17%
Mirage52
48% better than 38%
0.72 better than 40%
78.4 better than 38%
1.00 better than 40%
52% of 258 duels better than 57%
38% of 32 situations right on the average
Cache43
44% better than 18%
0.68 better than 26%
74.6 better than 21%
0.93 better than 21%
49% of 201 duels better than 31%
36% of 25 situations better than 40%
Nuke38
58% better than 63%
0.70 better than 26%
74.1 better than 15%
0.99 better than 28%
55% of 155 duels better than 62%
53% of 19 situations better than 82%
Anubis22
50% better than 46%
0.68 better than 22%
74.2 better than 16%
0.98 better than 32%
57% of 99 duels better than 81%
35% of 17 situations better than 43%
Vertigo18
67% -
0.68 -
74.3 -
0.92-
54% of 79 duels -
43% of 7 situations -
Dust 214
64% -
0.79 -
83.5 -
1.07-
64% of 81 duels -
23% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qwexy9 plays

Across 269 matches qwexy9 averages K/R 0.71, ADR 75.9 and a rating of 0.98. Most room to improve: Utility damage per round at 2.4, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Vertigo with a 67% win rate in 18 matches. In 97 of 269 matches the rating was 1.10 or higher (36%), in 110 it was below 0.90. In 228 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. qwexy9 loses the most ELO on Nuke (−24 ELO, win rate 58%). Things go best on Ancient (+28 ELO, win rate 56%). Match no. 3 of the day goes best: 58% win rate, −2 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.04, Rating −0.05, ELO −125. Unchanged in recent months: ADR at 75.2, Win rate at 53%. Last 30 days: 54 matches, win rate 43%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.