qw1nki_17

Japan
62 matches tracked 30 matches in 30 days
Last updated:

How does qw1nki_17 play?

Rating 1.02 K/R 0.75 ADR 80.9 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 5 about average weaker than most
Level 5

Compared with 664 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 56%+6 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 71%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (0.98).

Headshot rate 42%−2 pp · Ø 44% better than 38%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 1.02+0.04 · Ø 0.98 better than 79%
Pistol kills per match 2.0
Knife kills 1 in 62 matches

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so well above the average (2.1).

2K rounds 14.1%+1.3 pp · Ø 12.8% better than 88%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 47%
MVPs per match 2.4+0.3 · Ø 2.1 better than 88%
4Ks and aces 10x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.24).

Utility hit rate 33%−2 pp · Ø 35% better than 43%
Utility damage per round 2.0−1.9 · Ø 3.9 better than 11%
Enemies flashed per round 0.07−0.17 · Ø 0.24 better than 4%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.11, Rating +0.13, ADR +10.2, Headshots +10 pp, Win rate +23 pp, ELO +231, First kills +3 pp, Clutch 1v1 +17 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.79 (at the start 0.68). Clearly above the average (0.71).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −61 ELO
20 matches · 45% win rate

qw1nki_17 loses the most ELO from match 5 of the day: −61 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis19
47% better than 37%
0.76 better than 74%
80.8 better than 61%
1.05 better than 74%
53% of 58 duels better than 66%
40% of 15 situations better than 56%
Ancient17
82% better than 99%
0.78 better than 82%
85.1 better than 83%
1.08 better than 85%
58% of 67 duels better than 89%
60% of 10 situations better than 93%
Mirage14
50% -
0.69 -
74.9 -
0.95-
54% of 46 duels -
8% of 12 situations -
Dust 28
63% -
0.85 -
90.0 -
1.08-
65% of 37 duels -
17% of 6 situations -
Nuke3
33% -
0.59 -
67.5 -
0.78-
29% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qw1nki_17 plays

Across 62 matches qw1nki_17 averages K/R 0.75, ADR 80.9 and a rating of 1.02. Biggest strength: Opening duels won at 56%, better than 95% of level 5 players. Most room to improve: Utility damage per round at 2.0, better than only 11% of level 5 players. Averages 16.6 kills per match with 42% headshots. The strongest map is Ancient with a 82% win rate in 17 matches. In 24 of 62 matches the rating was 1.10 or higher (39%), in 22 it was below 0.90. In 62 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. qw1nki_17 loses the most ELO from match 5 of the day (−61 ELO, win rate 45%). Improved over the last three months: K/R +0.11, Rating +0.13, ADR +10.2, Headshots +10 pp, Win rate +23 pp, ELO +231, First kills +3 pp, Clutch 1v1 +17 pp. Last 30 days: 30 matches, win rate 63%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.