qw1ck

Russia
On FACEIT since 2019 523 matches tracked 263 matches in 30 days
ELO ▲ 459
4,110
30-day peak: 4,147
Rank EU ▲ 368 places
#86
Russia #35 in Russia
30 days · prev. #454 · best #83
Last updated:
Next update possible in 1h 35m

How does qw1ck play?

Rating 1.13 (from 270 matches) K/R 0.79 ADR 83.8 from 523 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 270 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 14%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (418 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 55%0 pp · Ø 55% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 19%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 25%
AWP share of kills 14%0 pp · Ø 14% right on the average
K/D 1.120.00 · Ø 1.12 right on the average
Pistol kills per match 2.8 from the last 270
Zeus kills6 in 270 matches
Knife kills 10 in 270 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so just below the average (4.6%).

2K rounds 14.7%+0.1 pp · Ø 14.6% better than 50%
3K rounds 4.5%−0.1 pp · Ø 4.6% better than 38%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 81x 4K, 10 aces in 418 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.35).

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 15%
Enemies flashed per round 0.20−0.15 · Ø 0.35 better than 9%
Deaths per round 71%+1 pp · Ø 70% better than 28%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +48 pp, ELO +244
= Stayed the same
K/R at 0.79, ADR at 83.5
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.78). Right on the average (0.79).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −153 ELO
21 matches · 48% win rate
On Anubis −18 ELO
60 matches · 50% win rate
Between 12:00 and 18:00 +15 ELO, win rate 42%
On Saturdays −48 ELO, win rate 41%

qw1ck loses the most ELO on Inferno: −153 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.63 · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
51% better than 22%
0.86 better than 75%
89.0 better than 64%
1.19 better than 68%
56% of 583 duels better than 55%
34% of 76 situations better than 33%
Anubis60
50% better than 24%
0.76 better than 32%
83.0 better than 37%
1.07 better than 31%
54% of 268 duels better than 48%
35% of 34 situations better than 40%
Nuke28
57% better than 58%
0.76 right on the average
83.8 better than 56%
1.10 better than 62%
64% of 123 duels better than 96%
30% of 23 situations better than 24%
Inferno21
48% better than 29%
0.77 better than 62%
79.6 better than 41%
1.09 better than 61%
53% of 77 duels right on the average
29% of 14 situations better than 29%
Cache16
56% -
0.77 -
80.9 -
1.05-
59% of 83 duels -
20% of 5 situations -
Dust 216
63% better than 68%
0.82 better than 58%
86.6 better than 53%
1.15 better than 53%
56% of 62 duels better than 55%
50% of 6 situations better than 77%

Compared with players on the same level who have at least 15 matches on the map.

How qw1ck plays

Across 523 matches qw1ck averages K/R 0.79 and ADR 83.8; the rating across the 270 rated matches is 1.13. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 10 · 3,500+ ELO players. Averages 17.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 135 of 270 matches the rating was 1.10 or higher (50%), in 73 it was below 0.90. In 418 matches with detailed stats: 81 4Ks and 10 aces. Best month by rating: September 2026 at 1.17. qw1ck loses the most ELO on Inferno (−153 ELO, win rate 48%). Things go best on Mirage (+158 ELO, win rate 51%). Match no. 1 of the day goes best: 65% win rate, +56 ELO. Improved over the last three months: Headshots +48 pp, ELO +244. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.79, ADR at 83.5. Last 30 days: 263 matches, win rate 52%, net ELO +505.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.